What is a PRAT?
In his book, Improve Your Game, Paul Lamford uses the acronym PRAT as a guide to doubling and accepting:
PRAT stands for: Position, Race, And Threats
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Paul recommends to double when you have an advantage in two of
these three areas. If you have a clear advantage in all three, then
your opponents should pass.
I just want to add a little more about the PRAT method. First of all, it is easy to remember as you just ask yourself not to be a "prat" on doubling decisions. (Prat, in English, is a derogatory term meaning idiot.)
Since I read Paul Lamford's book, about six months ago now, I
have used this method pretty extensively. I tested it
recently against the doubling positions in Robertie's 501 Essential Backgammon Positions
by not relying on experience but simply using the method
described. I found that the results were impressive and I made a marked
improvement from when I first tried them using just experience,
especially in contact positions.
I have tweaked the general principal slightly myself in that I
attach weightings to each of the three main areas. Meaning, for example,
if all things being equal, I will weigh the pip count (race) higher than
the threat and position areas. I also take good account of the score in
match play and gammon potential both ways.
The method itself is not that much good to a real beginner,
however, as you still need to know if your position is in fact better
and still need to know if you have any threats and what they are. For
those with a reasonable understanding of the game, say 1550+ I believe
it can help a long way. It isn't perfect as there are some positions
where other factors override the result of the method, in particular, prime
vs prime positions, but it has helped my game along nicely and I'm
making far fewer doubling errors than I used to.
Just to illustrate things let's see the guidelines in action ...
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Position 1.
3-point match: White 0, Black 0
White on roll: Cube action?
Pip count: Black 150, White 132
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Black |
White |
Position |
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Better board, high anchor. |
Race |
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White is 18 pips ahead and on roll. |
Threats |
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Positioned well to make the bar- or 4-point. |
From the above we gather that White has the better position, is ahead in the race and threatens to make the bar- or 4-point.
So if we use the criteria that three areas in your favour
should be double/pass, then the correct cube action must be
double/pass. Snowie agrees ...
Snowie |
1. |
Double, pass |
1.000 |
2. |
No double |
0.920 (-0.080) |
3. |
Double, take |
1.210 (+0.210) |
Proper cube action: Double, pass |
How about this one?
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Position 2.
3-point match: White 1, Black 1
White on roll: Cube action?
Pip count: Black 143, White 148
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Black |
White |
Position |
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Better board, 11-point. |
Race |
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White trails by 5 pips. |
Threats |
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Pointing on the 5-point, hitting on 21-point, 2 checkers up. |
So White has two out of the three areas which, according to the general rule, is a double/take.
Snowie says ...
Snowie |
1. |
Double, take |
0.732 |
2. |
No double |
0.666 (-0.067) |
3. |
Double, pass |
1.000 (+0.268) |
Proper cube action: Double, take |
Last but not least:
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Position 3.
5-point match: White 0, Black 0
White on roll: Cube action?
Pip count: Black 108, White 113
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Black |
White |
Position |
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White clearly has the better board and remains flexible. |
Race |
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White trails by 5 pips. |
Threats |
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Numerous: covering, hitting, escaping, etc. |
So what we have here is two out of three of the areas so, according to the guideline, this is a double/take right?
Wrong!
Snowie |
1. |
Double, pass |
1.000 |
2. |
No double |
0.731 (-0.269) |
3. |
Double, take |
1.151 (+0.151) |
Proper cube action: Double, pass |
This is why you should only use PRAT as a general guideline. Here the position and threats are so great that they override the small race
pip deficit. Gammons are another factor and Black is so inflexible with
buried checkers and, ... etc, etc. If you are going to use the method then
look out for positions where one area clearly overrides the others.
Also beware that not all good-in-all-three-areas are double/passes. They may not even be doubles, of course, as you may well be too good to double.
Anyway, it works for me.
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