Last Chance Match
Kit Woolsey, 1981
Las Vegas Backgammon Magazine June 1981
This match was a first-round last chance match in the Chicago Black & White Tournament last year between Nick Ballard and myself. Thanks to Elliot Winslow for recording the match.

Game 1

(Match to 5 points.)

Black  Kit Woolsey White  Nick Ballard
1. 2-1:  13/11, 6/5

White to play 4-1.

1. . . . 4-1:  24/20*, 24/23

An interesting alternative for White is 1/5*, 17/18, duplicating Black's 6's.

2. 3-1:  bar/22, 6/5* 4-1:  bar/20*

Black to play 3-2.

3. 3-2:  bar/22, 13/11

More popular would be bar/23, 8/5*, fighting for the five point. Black's choice guarantees a strong position regardless of the next few rolls.

3. . . . 4-2:  8/4, 6/4
4. 6-3:  11/5*, 8/5 3-1:  bar/22, 23/22
5. 5-3:  13/5 2-1:  13/10

Black to play 3-1.

6. 3-1:  24/20

24/23, 11/8 is a good alternative. The actual move is a dangerous fight for the twenty point, but Black's position is strong enough to afford the risk.

6. . . . 3-1:  8/5*, 6/5
7. 6-4:  (dance)

5 0
0
Should White double?

7. . . . DOUBLE
8. TAKE

A sound double by White — his position will be at least equal even if he gets the worst of the next exchange, and it could get very strong quickly. However, Black's take is also sound. His position is well-balanced, he has a defensive anchor, there is little danger of a blitz, and White still has two men to escape.

8. . . . 5-3:  13/8, 10/7

Black to play 6-1.

9. 6-1:  bar/18*

White decides that he doesn't have the ammunition for a blitz, so he goes for the prime.

9. . . . 6-5:  (dance)

In one exchange, Black has achieved near equality.

10. 6-1:  24/18, 11/10 4-3:  bar/18

Black to play 5-1.

11. 5-1:  10/4

An interesting choice. 13/7* is reasonable, but this is not the time to play with three blots.

11. . . . 3-2:  18/13

Black to play 6-4.

12. 6-4:  8/4, 8/2

Leaves an awkward position, but running from the twenty-two point with the blot in the inner board would be very dangerous.

12. . . . 5-3:  13/5
13. 6-4:  22/16, 22/18 4-2:  13/9*, 6/4
14. 5-1:  bar/24, 18/13

White to play 4-4.

14. . . . 4-4:  9/1*, 5/1, 22/18

A tough choice. The timing has swung to Black's favor, so White tries to bring his men around while Black is on the bar rather than get involved in some kind of holding game by making the seven and sixteen points.

15. 3-2:  bar/23, 5/2

White to play 5-3.

15. . . . 5-3:  18/10

Duplicating 3's. The alternative of burying a man to the ace-point is just too awkward.

16. 6-2:  13/5 4-1:  10/5
17. 3-2:  6/3*, 5/3 4-2:  (dance)

5 0
0
Should Black
redouble to 4?

18. DOUBLE DROP
Single game
2 points

Game 2

(Black leads 2–0. Match to 5.)

Black  Kit Woolsey White  Nick Ballard
1. 3-2:  13/10, 13/11 4-2:  8/4, 6/4

Black to play 5-4.

2. 5-4:  24/15

It would be hard to imagine a worse roll. Perhaps White should double now at the match score, since Black's position could disintegrate in one roll.

2. . . . 6-4:  24/14*
3. 1-1:  bar/23, 6/5(2)

5 0
2
Should White double?

3. . . . DOUBLE
4. TAKE

Again a proper double, particularly behind in a short match, since White's position can get very powerful. However, Black's game is quite sound, so he must take.

4. . . . 1-1:  6/5(2), 14/13, 24/23
5. 5-2:  15/10, 24/22 6-3:  13/4
6. 6-1:  13/7, 8/7

White to play 4-1.

6. . . . 4-1:  13/9, 4/3*

Black's position is getting strong fast, so White attacks, taking advantage of his stronger inner board.

Black to play 3-3.

7. 3-3:  bar/22*, 13/10, 13/7

Making the four point is attractive, but the last 3 would be extremely awkward.

7. . . . 4-1:  bar/24, 13/9
8. 6-5:  8/2*, 7/2

White to play 2-1.

8. . . . 2-1:  bar/22

A risky play, since Black will be eager to attack now that he has made his two point. Bar/1, 12/14, getting an extra builder for the bar point would be safer.

9. 6-4:  10/4, 8/4 3-3:  13/7(2)

Black to play 3-2.

10. 3-2:  6/3*, 10/8

The only real hope of winning frontwards is that White enters on the one point and Black can win the battle of the primes.

10. . . . (dance)

Black to play 6-4.

11. 6-4:  7/3, 8/2

Diversifying the 3's and 1's.

11. . . . 3-1:  bar/24, 13/10
12. 3-2:  10/8, 7/4 6-1:  24/17*
13. 6-6:  (dance) 6-2:  24/18, 10/8
14. 6-4:  (dance)

White to play 3-2.

14. . . . 3-2:  8/3*

Quite correct. With two men in the outfield, White is in little danger of losing the priming battle even if hit.

15. 6-2:  bar/23 3-2:  9/4
16. 4-2:  bar/23 6-6:  18/6, 17/5
17. 5-3:  6/1, 4/1 5-1:  9/3
18. 6-4:  5/1 6-2:  7/5, 7/1
19. 5-4:  23/14 2-2:  8/4(2)
20. 5-2:  14/7 3-1:  3/off, 1/off
21. 1-1:  7/5, 2/1(2) 6-3:  6/off, 4/1
22. 5-1:  23/17 4-1:  4/off, 1/off
23. 4-3:  17/10 6-3:  6/3, 6/off
24. 5-4:  10/6, 23/18 6-5:  5/off(2)
25. 5-1:  18/12 6-3:  5/off, 3/off
26. 6-1:  12/6, 1/off 4-3:  4/off, 3/off

Single game
2 points

Game 3

(Score is tied 2–2. Match to 5.)

Black  Kit Woolsey White  Nick Ballard
1. 5-1:  13/8, 6/5 4-2:  24/20*, 13/11
2. 6-6:  (dance)

5 2
2
Should White double?

2. . . . DOUBLE
3. DROP

This short game illustrates a major difference in cube strategy (match versus money play). In money play White's double would be premature and Black would have an easy take, but in a match at this score White's double is mandatory and Black's pass is probably correct. The reason is that a 3–2 lead in a five-point match is a very small lead, since the underdog has all the cube leverage in the next game. Consequently, at the 2–2 score doubles and passes come very quickly.

Single game
1 point

Game 4

(Black trails 2–3. Match to 5.)

Black  Kit Woolsey White  Nick Ballard
1. 6-4:  24/14
2. 2-1:  13/11*, 24/23 4-1:  bar/24, 13/9
3. 6-2:  24/16* 4-2:  bar/23, 13/9*
4. 5-3:  bar/20, 23/20 6-1:  13/7, 8/7

5 3
2
Should Black double?

Black should probably double now, at this score. His position is secure, and if he makes his five point on the next roll he might lose his market.

5. 6-4:  13/7, 11/7

White to play 3-3.

5. . . . 3-3:  24/21(2), 6/3(2)

The alternative of 1/4(2), 12/15(2) leaves White in a very stripped position, so he prefers to conveniently unstack the nineteen point.

6. 1-1:  6/5(3), 8/7 6-4:  13/9, 13/7

5 3
2
Should Black double?

7. DOUBLE

This type of double illustrates the cube leverage available to the player who is behind 3–2 in a five-point match. He has a clear but small advantage in the game, so he jacks up the stakes knowing that he doesn't have to fear a redouble. In addition, a gammon now helps Black but not White. If the positions were reversed, the player with the 3-2 lead could never double from Black's position, as his opponent would take and send it back for the match.

7. . . . TAKE
8. 3-2:  13/8 2-1:  23/21, 7/6
9. 2-1:  7/6, 5/3

White to play 4-2.

9. . . . 4-2:  8/4, 6/4

A good choice. In this type of double holding position, it is worth risking a shot to build one's board and keep a smooth position.

10. 4-2:  13/7 6-2:  21/15, 8/6

Black to play 5-2.

11. 5-2:  13/8, 7/5

Running with 20/13 would be unnecessarily risky. Black still has the timing advantage.

11. . . . 5-4:  7/3, 7/2
12. 2-1:  5/3, 8/7 6-3:  15/9, 6/3
13. 2-1:  8/5 5-4:  9/4, 6/2

Black to play 4-2.

14. 4-2:  20/14

A debatable play, since it gives White something to attack when his position is about to crack, and 7/1 is reasonably comfortable. The advantage in Black's play is that it covers the outfield and increases Black's gammon chances.

14. . . . 3-1:  9/5*
15. 6-5:  bar/20*, 14/8

White to play 3-1.

15. . . . 3-1:  bar/21

Much better than bar/1, 16/19, which would risk a complete catastrophe if a 6 were rolled before a 3.

16. 4-3:  20/16*/13 5-4:  bar/16
17. 4-1:  13/9*/8 2-1:  bar/24, 3/1
18. 2-1:  8/5 6-5:  21/10
19. 3-1:  7/3

White to play 4-1.

19. . . . 4-1:  10/6, 3/2

It might be better for White to switch off the nineteen point and save a 6. However Black's position is also getting critical, so there is a lot to be said for keeping the strongest board.

20. 6-5:  7/1*, 6/1 6-3:  (dance)
21. 6-1:  8/2, 3/2 4-3:  bar/18*
22. 5-4:  bar/16 6-3:  18/9*
23. 2-1:  bar/24*, 5/3 6-5:  (dance)

Black to play 6-3.

24. 6-3:  24/15

24/18, 8/5 would probably be stronger. At the risk of a few fly shots, Black could give himself the chance of picking up another man and increasing his gammon chances, and start clearing the eight point while White is on the bar.

24. . . . 2-1:  (dance)

Black to play 4-3.

25. 4-3:  15/11, 8/5

Correctly playing off to 4-4 now to get the eight point cleared fast.

25. . . . 4-1:  bar/21, 9/8
26. 6-3:  11/5, 8/5 6-5:  21/10
27. 2-1:  5/3, 1/off 4-4:  21/5
28. 3-3:  6/off(2) 6-5:  10/5, 8/2
29. 5-1:  5/off, 1/off 6-4:  21/11
30. 4-1:  5/off 5-3:  11/6, 3/off
31. 6-5:  5/off(2) 5-5:  5/off(2), 6/1(2)
32. 6-2:  5/off, 2/off 6-5:  6/off, 6/1
33. 6-4:  3/off(2) 6-1:  4/off, 1/off
34. 6-4:  3/off(2)

Single game
2 points

Game 5

(Black leads 4–3, Crawford.)

Black  Kit Woolsey White  Nick Ballard
1. 4-2:  8/4, 6/4
2. 1-1:  6/5(2), 8/7(2) 5-1:  13/8, 24/23
3. 6-3:  13/7, 8/5

White to play 5-1.

3. . . . 5-1:  13/8, 24/23

Linking on the opponent's two point, usually a weak play, becomes much stronger when the opponent has released his eight point.

4. 4-3:  7/3, 6/3

White to play 6-5.

4. . . . 6-5:  23/17, 13/8

6-5 was a terrible roll. White's play risks the roof caving in, and overloads the seventeen point. Perhaps superior is 12/18, 17/22, which leaves great potential if he gets away with it, and keeps a secure and balanced position if he gets hit.

Black to play 2-1.

5. 2-1:  13/10

An odd play, aimed at keeping all builders for the four point. More normal would be 5/2*, keeping White busy while he is trying to escape.

5. . . . 2-1:  17/15*/14
6. 5-4:  bar/20, 24/20 6-4:  23/13
7. 5-1:  13/8, 5/4 4-3:  14/10, 13/10
8. 4-1:  8/4, 7/6

White to play 6-3.

8. . . . 6-3:  13/4

Clearing the back point. The alternative of 15/24*, clearing the fifteen point and hitting the annoying man off the twenty-four point is also quite reasonable. Both plays leave sixteen shots out of thirty-six numbers.

Black to play 3-1.

9. 3-1:  13/12*/9

Carefully diversifying return shots at the bar point.

9. . . . 5-2:  bar/18*

Black to play 5-3.

10. 5-3:  bar/20, 9/6

So much for diversification! This play, leaving the blot on the midpoint, makes it more difficult for White to get by. Black doesn't necessarily mind getting hit here.

10. . . . 5-1:  18/12*

Black to play 3-2.

11. 3-2:  bar/22, 24/22

There is something to be said for staying back on the twenty-four point. Black's play guards against a gammon, and still retains reasonable chances of getting a shot as White clears up his outfield.

11. . . . 4-4:  12/4, 10/6(2)
12. 6-4:  20/14, 6/2 6-2:  8/2, 8/6
13. 6-2:  14/8, 6/4

White to play 6-2.

13. . . . 6-2:  8/2, 6/4

The normal play, clearing the back point as fast as possible. However 19/21 might be better, for White is in danger of a 3-squeeze.

14. 5-3:  20/12 5-1:  6/1, 2/1
15. 2-2:  4/2, 12/6

White to play 5-5.

15. . . . 5-5:  6/1(4)

And the roof caves in on White!

16. 4-3:  22/19*/15 5-5:  (dance)
17. 6-6:  22/4, 15/9 5-2:  (dance)
18. 5-3:  6/1, 4/1 (closed out)
19. 6-1:  20/13 (closed out)
20. 6-3:  8/5, 13/7 (closed out)
21. 5-1:  7/6, 9/4 (closed out)
22. 3-1:  4/off (closed out)
23. 6-1:  6/off, 5/4 (closed out)
24. 6-5:  6/off, 6/1 6-4:  bar/15
25. 4-2:  4/off, 2/off 3-3:  15/6, 8/5
26. 3-2:  3/off, 2/off 6-3:  8/5, 6/off
27. 6-4:  5/off, 4/off 6-4:  5/off, 4/off
28. 6-1:  5/off, 1/off 5-1:  5/off, 1/off
29. 6-5:  4/off, 3/off

Single game
1 point

Kit Woolsey wins the match, 5 to 3.

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