Magriel's NYT Columns |
In backgammon, as in many other games, the more skillful player appears to be luckier. In bridge, for example, the good players seem to hold the better cards; in backgammon, the good players seem to get the better dice. This illusion is in part created because the luck factor in backgammon is highly visible, whereas the skill factor, although significant, is disguised.
Backgammon is a deceptive game. Players of all levels invariably underestimate its profundity; it is a complex game of tactics and strategy. On every roll, a decision must be made, and the cumulative weight of these decisions is a vital factor in winning. One critical aspect of such decisions is trying to minimize your opponent’s number of good rolls. A basic principle by which this is accomplished is the duplication principle.
| Black to play 6-1. |
Black’s objective is to avoid being hit next roll. If White misses, Black will be well on his way to winning the game — he can soon redouble. If he is hit, Black will be in even worse shape than before the roll. So his concern is to minimize the number of combinations that hit him.
First consider what White needs to hit Black if Black uses the 1 to continue on to the 15-point. White can hit Black on the 8-point with a 5 and on the 15-point with a 3. White will then have a double direct shot.
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In general, if you must leave blots exposed in different parts of the board, leave them exposed to the same number, thus minimizing the amount of combinations that hit.
Rollout
Tom Keith 2013 |
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Money play White owns 2-cube Black rolls 6-1 1296 games with VR Checker play: 2-ply Cube play: 3-ply Red |
6-1: | Game | G | BG | Equity | ||||
1 | 22/16, 8/7 |
W L |
.4236 .5764 |
.0588 .1474 |
.0012 .0048 | −0.3920 | (b) | |
2 | 22/15 |
W L |
.3065 .6935 |
.0586 .1972 |
.0017 .0085 | −0.8243 | (0.4323) | (a) |
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