Magriel's NYT Columns |
| Black to play 6-2. |
- Black could play 7/1*, 3/1, hitting White on the 1-point and covering. This would not give White any direct return shots, but it would leave him several indirect shots from the bar. Specifically, White could reenter and hit Black with 3-2, 3-3, 3-4, 3-6, 4-2, and 4-6, for a total of 11 combinations out of 36.
- Black could play 18/16*/10, hitting White and continuing on to make his own 10-point. This move would leave White a direct shot at Black on the 3-point (11 combinations out of 36). In addition, after this move, White could also reenter and hit with 4-2 or 1-2 (4 combinations out of 36), for a total of 15 combinations out of 36 with which to hit Black.
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The correct play is actually the second choice, 18/16*/10. This move leaves only one blot (on the 3-point). Now if Black is hit, he will still retain significant winning chances. White will have no other blots to attack. To insure a victory, White would have to make the 22-point for a closeout. Because White has no builders bearing on the 22-point, Black will have several rolls in which to come in and get back into the game.
On the other hand, with the first choice, if White hits back, Black will be in a desperate position. Unless Black reenters immediately, White will probably hit Black’s other blots, not only eliminating Black’s winning chances, but gammoning him.
Very often, the play that reduces the chances of being hit is not necessarily the one that reduces danger to a minimum.
Rollout
Tom Keith 2013 |
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Money play Black owns 2-cube Black rolls 6-2 1296 games with VR Checker play: 2-ply Cube play: 3-ply Red |
6-2: | Game | G | BG | Equity | ||||
1 | 18/16*/10 |
W L |
.6213 .3787 |
.1675 .1083 |
.0049 .0018 | +0.4947 | Option 2 | |
2 | 7/1*, 3/1 |
W L |
.5420 .4580 |
.1869 .2009 |
.0021 .0082 | +0.2357 | (0.2590) | Option 1 |
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