Magriel's NYT Columns |
In the diagrammed position, taken from an early stage of a game, Black has just rolled a favorable 6-1.
| Black to play 6-1. |
- It sends a third man of White’s back.
- It allows Black to escape with one of his two back men from White’s home board.
- It prevents White from making another point on his side of the board and thereby strengthening his position.
After hitting 23/17* with the 6, Black still has a 1 to move.
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After 23/17*. (Still a 1 to play.) |
The correct play is 23/17*, 24/23, using the 1 to move his other back man up to the 23-point. The key to this play is that Black positions his back men, on the 23- and 17-points so that they are within six pips of each other. By keeping these two men in direct range — within six pips — of each other, Black allows them to “communicate.” Note that there is no communication if Black leaves his men on the 24- and 16-points.
Black’s two men are linked together so that the man on the 23-point can support the man on the 17-point. Black benefits in two ways from this communication. First, if White reenters and hits Black on the 17-point, Black will have a direct return shot, a 6, at White. Second, if Black is not hit, he will have a good chance to make the 17-point by rolling a 6 and so safely link up his back men.
The placement of an individual man is seldom arbitrary. Each man should be considered, not in isolation, but as part of an integrated network of men. The backgammon board as a whole is highly interconnected — the communication play reflects this.
Rollout
Tom Keith 2013 |
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Money play Centered cube Black rolls 6-1 1296 games with VR Checker play: 2-ply Cube play: 3-ply Red |
6-1: | Game | G | BG | Equity | ||||
1 | 24/17* |
W L |
.5112 .4888 |
.1228 .1598 |
.0061 .0068 | −0.0016 | (a) | |
2 | 23/17*/16 |
W L |
.4860 .5140 |
.1253 .1689 |
.0066 .0081 | −0.1023 | (0.1007) |
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