Checker Problem

# Anticipate Your Opponent's ProblemsAn Intermediate Level Problem Jerry Nathan, 1983

 From Backgammon Times, Volume 3, Number 3, Fall 1983.

 12 11 10 9 8 7 6 5 4 3 2 1 (CR) 13 14 15 16 17 18 19 20 21 22 23 24
 Black (4 away) Black to play 6-1. White (1 away)
White was leading 4 to 1 in a 5-point match. This was the Crawford game in which the cube could not be used. For his 6-1, Black would like to have played one checker 7 pips from the mid-point to his 6-point, but his conscience would not allow him to make this illegal play—both the 1 and 6 were blocked. Instead, Black came out to White's bar point with the 6, slotting on the 2-point with the 1.
 12 11 10 9 8 7 6 5 4 3 2 1 (CR) 13 14 15 16 17 18 19 20 21 22 23 24
After 24/18, 3/2.
Sometimes a play like this is made expecting to be hit, deliberately stirring things up with the hope of a return hit. But this was not a position calling for an action play. Black should have realized how difficult it would be for White to clear these isolated pairs of men in the outer boards.