Position 66b, page 110
From Backgammon, the Cruelest Game, by Barclay Cooke and Jon Bradshaw

White to play 5-1.

On the other hand, if the doubler is in black’s corner, white should make his best tactical play — that is, to hit black’s blot and to use the 1 to make his bar point, thereby giving black only a 5-3 to hit. Because white cannot use the doubler to knock black from the game, the duel will be won or lost on the field; hence, white must make his best tactical maneuver. Here again it can be seen how the doubler influences the action, circumscribes one’s choices and dictates the way in which the men are moved.

22/17*, 8/7
Rollout 
XG logo
Tom Keith 2013 
Money play
Black owns 2-cube
White rolls 5-1

1296 games with VR
Checker play: 3-ply
Cube play: XG Roller
XGID=--BCB-CAB---A----adccbAb--:1:-1:1:51:0:0:0:0

5-1: Game BG   Equity
1 22/17*, 8/7 W
L
.7394
.2606
.0355
.0348
.0005
.0014
+0.4096 x  *
2 22/17*, 7/6 W
L
.7274
.2726
.0249
.0142
.0003
.0003
+0.3904 (0.0192) 

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List of Positions from Backgammon, the Cruelest Game

Backgammon, the Cruelest Game (1974), by Barclay Cooke and Jon Bradshaw

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