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Rollout of Game 2, Position 35b
From Backgammon: the Cruelest Game, by Barclay Cooke and Jon Bradshaw
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White doubles to 16. Should Black take? |
Now white redoubles, at exactly the right time; he has not waited too long. On the other hand, black must take; any 2 except double 2’s will win outright for him because white certainly could not accept a redouble should he now roll any of the ten losing shots (2-1, 2-3, 2-4, 2-5, 2-6, or their reciprocals).
By redoubling here, white is admittedly forfeiting two probable further rolls for a chance to win with a double, should he now be unfortunate enough to roll a single 2. (That is, if white did not double here and then proceeded to roll a 2, black could not redouble him, since he would not own the cube, and white would have two turns to win by rolling a double.) But this chance should be taken, and his double here is technically and tactically sound — as is black’s acceptance of it.
Many players would drop if they were black in this position, but they are absolutely wrong. In this case, however, black correctly accepts white’s double.
Rollout
![]() Tom Keith 2013 |
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Money play White owns 8-cube White on roll 1296 games with VR Checker play: 3-ply Cube play: XG Roller |
Cube Action | Game | G | BG | Equity | |||||
No double |
W L |
.6172 .3828 |
.0000 .0000 |
.0000 .0000 | +0.3911 |
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Double | Take |
W L |
.6172 .3828 |
.0000 .0000 |
.0000 .0000 | +0.2279 | +0.2279 | (0.1632) |
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Drop | +1.0000 |