Books |
From Better Backgammon, by Tim Holland
| White to play 6-5. |
The correct move is to hit Black’s blot on your 2 point and move 1 man from your 6 point to your 1 point. Your main objective is to force Black to hit one of your men so you can have the opportunity to pick up Black’s blot on Black’s 4 point. It is not impossible to win this game without hitting Black’s second blot, but the odds are against it. With Black’s second man, however, you become a big favorite to win. You should not fear a Black roll of 2 and 6. In this event only the rolls of double 1s, 6 and 2, and double 6 will prevent your from hitting one of Black’s two blots. Even then Black will still need to be very fortunate to get both of his men to safety.
It would have been wrong to have made a prime by moving from Black’s 12 point to White’s 8 point and then move some other 6. This play would give Black an opportunity to save his blot on his 4 point. Nor would it have been correct to have made your 2 point, hitting Black’s blot. This makes it that much more difficult for Black to enter your board and hit one of your men, which you wish to accomplish. If Black fails to enter on his roll, you must attempt to leave both of your blots in your inner board.
Rollout
Tom Keith 2013 |
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Money play White owns 2-cube White rolls 6-5 1296 games with VR Checker play: 3-ply Cube play: XG Roller |
6-5: | Game | G | BG | Equity | ||||
1 | 8/2*, 6/1 |
W L |
.4319 .5681 |
.0000 .0646 |
.0000 .0150 | −0.0047 | ||
2 | 13/2* |
W L |
.4069 .5931 |
.0000 .0588 |
.0000 .0139 | −0.0616 | (0.0569) |
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