Books |
From Better Backgammon, by Tim Holland
| White to play 6-4. |
The correct play is to make White’s bar point. This effectively blocks your opponent’s escape with the exception of the roll of 1 and 6 (17 to 1 against). Without this roll Black is forced to break his position on his side of the table. Not only will he have to break, but he will possibly leave a blot which you will have an opportunity to hit. Having a third man of Black’s will certainly increase your chances of winning a gammon.
If you choose to move out of Black’s board, his chances of winning, although still not very good, are vastly increased. For example, the rolls of 6 and 5 or 6 and 4, which would hit one of your blots (assuming you moved the 6 and 4 to Black’s 12 point), could prove disastrous for you. Double 6s would also be effective in helping Black’s cause. On the other hand, with the play of making your bar point only the roll of double 1s should case you any consternation. Even with this perfect roll, which would enable Black to move from your 1 point to your 2 point and put you on the bar, by moving his 3 point to his 2 point, he would still need two 6s before you were able to escape.
Rollout
Tom Keith 2013 |
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Money play Black owns 2-cube White rolls 6-4 1296 games with VR Checker play: 3-ply Cube play: XG Roller |
6-4: | Game | G | BG | Equity | ||||
1 | 13/7, 11/7 |
W L |
.8708 .1292 |
.2293 .0295 |
.0116 .0005 | +0.9164 |
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