Books |
From The Backgammon Book, by Oswald Jacoby and John R. Crawford
| White to play 6-4. |
Your running-game count is only 86 (represented by 42 for your two men on the black four point, plus 7 for your man on your bar point, and 37 for the twelve men in your home board), while your opponent’s count is 77 (32 for the four men on his eight point and 45 for the eleven men in his home board).
If you roll 6-4, you can wait with both men in his home board if you want to, but you shouldn’t. Run with one man. Black can point on your blot if he rolls double 4, double 2, double 1, or 4-2. He can hit your blot and go on to safety with 4-3, 4-1, 3-2, or 2-1. Otherwise, you will be able to run with your last man at your next turn with almost an even chance to win the running game. If you wait, you materially hurt your running-game chances, since you will still have to bring those two back men around the board before you get around to bearing any men off.
Rollout
Tom Keith 2013 |
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Money play White owns 2-cube White rolls 6-4 1296 games with VR Checker play: 3-ply Cube play: XG Roller |
6-4: | Game | G | BG | Equity | ||||
1 | 21/11 |
W L |
.3006 .6994 |
.0061 .0168 |
.0001 .0003 | −0.3185 | ||
2 | 21/15, 7/3 |
W L |
.2807 .7193 |
.0048 .0261 |
.0000 .0003 | −0.3637 | (0.0452) | |
3 | 21/15, 6/2 |
W L |
.2685 .7315 |
.0027 .0255 |
.0000 .0002 | −0.3938 | (0.0753) |
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