Gammon-Go

Gammon-Go
A situation in match play where losing a gammon has no cost, but winning a gammon is particularly valuable. Examples: (a) you trail 4-away/2-away and opponent owns the cube at 2; or (b) you trail 2-away/1-away in the Crawford game; or (c) you trail 3-away/1-away after the Crawford game and the cube is at 2. Gammon-go for you is gammon-save for your opponent. See posts by Mary Hickey and Marty Storer.

 

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