Move

Move
The advancement of a checker according to the number showing on one of the rolled dice. There are three types of legal moves you may make: (a) to enter a checker from the bar (your only legal move when you have a checker on the bar); (b) to move a checker forward the given number of pips (2) to an open point, possibly hitting an opposing blot; or (c) to bear off a checker, when all of your checkers are in their home board.

 

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