Magriel's NYT Columns |
In the diagram, Black on the previous roll had gambled by leaving a single man on the 5-point, which White fortunately failed to hit. Now with the roll of 2-1, Black must concern himself with the best possible way to cover the man he slotted.
| Black to play 2-1. |
In the game, Black made the obvious play, 6/5, 13/11, making the 5-point and bringing down another man from the mid-point. (Black correctly rejected splitting his back runners with 24/22 as too dangerous in view of White’s heavy concentration of builders.)
The correct play is 6/4, 5/4, making the 4-point instead of the 5-point. Although generally the 5-point is more important, in this case distribution considers prevail. This becomes apparent through comparing the formations that result from making the 5-point as opposed to the 4-point.
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In general, whenever you have two points on your side of the board exactly six pips apart, there is a built-in “redundancy” in the formation. One way to visualize this is to notice that points six pips apart can never be part of the same prime. A prime can be only six points long; a seventh point is useless.
Because this type of play is not flashy or dramatic, it may seem inconsequential and is easily — almost always — overlooked. Using men to their maximum potential, however, is a key to consistent winning results.
Rollout
Tom Keith 2013 |
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Money play Centered cube Black rolls 2-1 1296 games with VR Checker play: 2-ply Cube play: 3-ply Red |
2-1: | Game | G | BG | Equity | ||||
1 | 13/11, 6/5 |
W L |
.3980 .6020 |
.0866 .2240 |
.0033 .0205 | −0.4924 | (a) | |
2 | 6/4, 5/4 |
W L |
.3920 .6080 |
.0857 .2220 |
.0035 .0203 | −0.5127 | (0.0203) | (b) |
3 | 6/5, 6/4 |
W L |
.3996 .6004 |
.0829 .2525 |
.0039 .0301 | −0.5478 | (0.0554) | |
4 | 8/5 |
W L |
.3831 .6169 |
.0853 .2226 |
.0041 .0191 | −0.5629 | (0.0705) |
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