|
| Magriel's NYT Columns |
The annual spring Clermont Club Tournament began in London last weekend. This year the event, which always attracts a strong field, was limited to exactly 100 players competing for $100,000 in prize money.
As is common, even in the most important tournaments, many of the best players were eliminated in the preliminary rounds. One of these unfortunates was the Irish champion, John Garratt, whose first-round loss illustrates the so-often-frustrating nature of the game.
In the diagrammed position, Garratt (Black) was trailing Gilbert (White) 7 to 6 in a 13-point match. Black has already doubled and reached a highly favorable position; Black can soon begin bearing off, but White still has three men stuck behind Black’s blockade.
|
7
MATCH TO 13 6 |
| Black to play 5-3. |
|
|
|
The point of Garratt’s play is that he actually welcomed being hit on the 1-point because it greatly increased the likelihood of gammoning White. Besides hitting additional men, Black created gammon possibilities in another way by allowing White to come in on the 1-point; White could be forced off Black’s 2-point with a six and then be closed out altogether.
Garratt’s reasoning was correct, but the results were disastrous. The remarkable sequence that followed shows the perversity inherent in a dice game. White next threw a 2-1 and unthinkingly fell into Black’s trap by playing bar/1*, 22/24, hitting Black on the 1-point. (The more prudent play is bar/2, 22/23, simply reentering on the 2-point and ignoring Black’s blot.)
Black stayed out and White next rolled 6-6, bringing two of his back men out from behind Black’s prime and on to the 14-point. Even at this stage Black was unworried because White still had a man trapped on the 1-point. Black’s next roll, however, was a surprising blow.
|
| Black to play 6-5. |
Rollout
![]() Tom Keith 2013 |
|
Match to 13 White 7, Black 6 White owns 2-cube Black rolls 5-3 1296 games with VR Checker play: 2-ply Cube play: 3-ply Red |
| 5-3: | Game | G | BG | Equity | ||||
| 1 | 8/5, 8/3 |
W L |
.9318 .0682 |
.2854 .0024 |
.0108 .0000 | +1.1643 |
| (b) |
| 2 | 8/3, 4/1 |
W L |
.9278 .0722 |
.2960 .0008 |
.0093 .0000 | +1.1623 | (0.0020) | (a) |
Rollout
![]() Tom Keith 2013 |
|
Match to 13 White 7, Black 6 White owns 2-cube White rolls 2-1 1296 games with VR Checker play: 2-ply Cube play: 3-ply Red |
| 2-1: | Game | G | BG | Equity | ||||
| 1 | bar/23, 3/2 |
W L |
.0655 .9345 |
.0020 .1882 |
.0000 .0042 | −1.0555 |
| |
| 4 | bar/24*, 3/1 |
W L |
.0732 .9268 |
.0032 .3018 |
.0000 .0145 | −1.1739 | (0.1184) | White's play |
|
|
