Magriel's NYT Columns |
As is common, even in the most important tournaments, many of the best players were eliminated in the preliminary rounds. One of these unfortunates was the Irish champion, John Garratt, whose first-round loss illustrates the so-often-frustrating nature of the game.
In the diagrammed position, Garratt (Black) was trailing Gilbert (White) 7 to 6 in a 13-point match. Black has already doubled and reached a highly favorable position; Black can soon begin bearing off, but White still has three men stuck behind Black’s blockade.
7
MATCH TO 13 6 |
| Black to play 5-3. |
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The point of Garratt’s play is that he actually welcomed being hit on the 1-point because it greatly increased the likelihood of gammoning White. Besides hitting additional men, Black created gammon possibilities in another way by allowing White to come in on the 1-point; White could be forced off Black’s 2-point with a six and then be closed out altogether.
Garratt’s reasoning was correct, but the results were disastrous. The remarkable sequence that followed shows the perversity inherent in a dice game. White next threw a 2-1 and unthinkingly fell into Black’s trap by playing bar/1*, 22/24, hitting Black on the 1-point. (The more prudent play is bar/2, 22/23, simply reentering on the 2-point and ignoring Black’s blot.)
Black stayed out and White next rolled 6-6, bringing two of his back men out from behind Black’s prime and on to the 14-point. Even at this stage Black was unworried because White still had a man trapped on the 1-point. Black’s next roll, however, was a surprising blow.
| Black to play 6-5. |
Rollout
Tom Keith 2013 |
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Match to 13 White 7, Black 6 White owns 2-cube Black rolls 5-3 1296 games with VR Checker play: 2-ply Cube play: 3-ply Red |
5-3: | Game | G | BG | Equity | ||||
1 | 8/5, 8/3 |
W L |
.9318 .0682 |
.2854 .0024 |
.0108 .0000 | +1.1643 | (b) | |
2 | 8/3, 4/1 |
W L |
.9278 .0722 |
.2960 .0008 |
.0093 .0000 | +1.1623 | (0.0020) | (a) |
Rollout
Tom Keith 2013 |
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Match to 13 White 7, Black 6 White owns 2-cube White rolls 2-1 1296 games with VR Checker play: 2-ply Cube play: 3-ply Red |
2-1: | Game | G | BG | Equity | ||||
1 | bar/23, 3/2 |
W L |
.0655 .9345 |
.0020 .1882 |
.0000 .0042 | −1.0555 | ||
4 | bar/24*, 3/1 |
W L |
.0732 .9268 |
.0032 .3018 |
.0000 .0145 | −1.1739 | (0.1184) | White's play |
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