Books |
From Backgammon, the Cruelest Game, by Barclay Cooke and Jon Bradshaw
5
MATCH TO 15 14 |
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Should White double to 2? |
You should drop if he doubles. There is no logical reason to play out the game in this position when you must play with even the smallest of handicaps. Dropping does not significantly affect the score, and given the respective opening rolls, your position is now inferior to his.
The reason why the score is not particularly affected is that your opponent still requires the same number of victories to win the match. At 14–5, and assuming he doubles on the first roll of every game, since he loses nothing by doing so, he requires five victories in order to reach 15 and to win. At 14–6, he still requires five victories to reach 15.
Rollout
Tom Keith 2013 |
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Match to 15 White 5, Black 14 Centered cube White on roll 1296 games with VR Checker play: 3-ply Cube play: XG Roller |
Cube Action | Game | G | BG | Equity | |||||
No double |
W L |
.5862 .4138 |
.1806 .1115 |
.0096 .0069 | +0.9795 | (0.0205) | |||
Double | Take |
W L |
.5962 .4038 |
.1961 .1317 |
.0078 .0155 | +1.3035 | +1.0000 | ||
Drop | +1.0000 |
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