Books |
From Better Backgammon, by Tim Holland
| White to play 5-2. |
The correct play is to enter on Black’s 5 point and move one man from Black’s 12 point to White’s 11 point. When your opponent has 3 points in his home board and you only have 1, you must be careful about leaving blots. Now that you have an anchor (a sound defensive position in Black’s home board) you must attempt to build a board of your own. If your blots on your 10 and 11 points are not hit, you almost surely will be able to make some valuable point.
If you were to hit Black’s blot on his bar point, you would surely be re-hit (unless Black rolls double 6s) at least once, and in some cases twice (when Black rolls double 1s, 2s, 3s, or 5s).
The pressure on you would then be not only to enter, but to make a point in Black’s board.
Whenever you are under attack and are virtually defenseless (you have no board to threaten with and therefore your opponent has no feat of reentering), it is a sound policy to establish a point if you are able — any point will do — and keep it!
Rollout
Tom Keith 2013 |
|
Money play White owns 2-cube White rolls 5-2 1296 games with VR Checker play: 3-ply Cube play: XG Roller |
5-2: | Game | G | BG | Equity | ||||
1 | bar/20, 13/11 |
W L |
.4968 .5032 |
.1179 .1506 |
.0048 .0020 | +0.1694 |
|
|