Books |
From Better Backgammon, by Tim Holland
| White to play 2-1. |
The correct play is to move the man from White’s 8 point to White’s 5 point without hitting Black’s blot. If you were to make White’s 6 point, you immediately expose your remaining blot on your bar point to being hit with 5 and 2 or 4 and 3.
Failing this, you give Black the opportunity to enter on your 3 point from where you will find it difficult to get your three men past him without leaving a blot. The same will hold true, only slightly less so, if Black enters on your 4 or 5 points.
If he fails to enter at all, several numbers will cause you to leave a blot on your subsequent roll, and some will leave two blots (assuming you had made your 6 point and Black then failed to enter, see what happens when White rolls 6 and 3 or 5 and 3).
Let’s find out why it was correct not to make White’s 6 point. Although there have been many games like this lost, in a race, you are far less likely to lose the game in this fashion that if you had chosen the other play and then had been forced to leave a blot that was hit. By moving one man to White’s 5 point, on your next roll only 6 and 1 or 5 and 1 would cause you to leave a blot. Even assuming this occurs, you still will be a 25 to 11 favorite not to hit.
Rollout
Tom Keith 2013 |
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Money play Black owns 2-cube White rolls 2-1 1296 games with VR Checker play: 3-ply Cube play: XG Roller |
2-1: | Game | G | BG | Equity | ||||
1 | 8/5 |
W L |
.9327 .0673 |
.0004 .0030 |
.0000 .0001 | +0.8501 |
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