After you finish a group count, you add one "0" (zero) to the number and divide it by 2. You may take seconds if the group number you have got is odd number and rather big, like 27 or 35. In practice, there are limited number of group count total numbers, since when you need a pip count, it is likely well below 200. If you memorize the results of the "divided by 2" operations for group numbers up to 39 or so, it should cover most practical backgammon positions that you may feel you need to count pips.
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Rough count numbers, which people often take more time to calculate and you should memorize to speed up your count, are in blue cells in the table.
Continue on to: Part 4.3: Common cancellation patterns in an adjustment
Sho Sengoku's Five Count
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See: Other articles by Sho Sengoku
See: Other articles on Pip Counting
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