Cheating

Forum Archive : Cheating

 
Advantages of online play

From:   Donald Kahn
Address:   donaldk@easynet.co.uk
Date:   13 November 1999
Subject:   Re: look for honest game
Forum:   rec.games.backgammon
Google:   =Q8tOB4BjuEiWYzrVKz1SnjVKT5Y@4ax.com

For safety against cheating, and other unpleasantness, the Internet
offers a complete set of advantages.

1.  No dice manipulation.  (As any reader of the group knows, I and
every other good player here consider allegations of hacking into the
server, reading the upcoming rolls, blah blah, to be the product of a
disordered mind.)

2.  No wrong moves allowed.  This not only prevents cheating but saves
arguments, calls for the director, taking of witness statements,
residual illwill, and possible challenges to fisticuffs.

3.  No misplacement of the doubling cube is possible. "No it wasn't on
4, that was from the last game."

The only time I ever play live is (1) when pals meet at home and it is
at least half a social occasion, or (2) a big tournament - also a
social occasion.
 
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Cheating

Advantages of online play  (Donald Kahn, Nov 1999) 
Avoiding loaded dice  (Gregg Cattanach, June 2000) 
Collusion in Monte Carlo  (Kit Woolsey, Aug 1995)  [Recommended reading]
Dealing with live-play cheating  (Gregg Cattanach+, May 2006) 
Dice magicians  (Paul Weaver, July 2010) 
Dice manipulation  (Paul Epstein, Nov 2005) 
Dice manipulation  (Kit Woolsey, Jan 1995)  [Recommended reading]
Gamesmanship vs. cheating  (Albert Steg+, May 1994) 
How to tell when somebody's cheating  (Michael Halpenny+, Feb 2001) 
How to tell you're playing a computer  (Douglas Zare, Dec 2003) 
Premature roll and late pick-up  (Ian Shaw, Feb 2002) 
Taking advantage of computer players  (Matthew J. Reklaitis, July 1997) 
Using computer to aid online play  (Paul Weaver, July 2006) 
Using computer to aid online play  (Ken Arnold+, Mar 2006) 
Using computer to aid online play  (Patti Beadles+, Jan 2003) 
With a baffle box  (Joe Russell, Aug 2009) 

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