Forum Archive : Rules

Play cubeless at 2away/2away?

From:   Raccoon
Date:   11 October 2005
Subject:   Rules change: 2-away all Super-Crawford?
Forum:   GammOnLine

There was discussion in the Norwegian forum of a proposal to make the
cube dead at the score 2-away all.  Do you think that would make match
play more or less interesting, challenging or advantageous to the
superior player?

Stanley E. Richards  writes:

I do not enjoy cubeless backgammon even at this score. One of the
enticing aspects of bg is properly reading the board. It is imperative
at 2-away all to recognize when you have that slight, but not too slight
advantage to turn the cube. My opponent may not recognize his advantage,
play on, and roll well the next turn to increase his winning chances to
73%. I want the opportunity to pass at his next turn.  My match equity
would be 30%, instead of 27%. Backgammon's appeal is its complexity and
many permutations. Why reduce the interesting intricacies of bg?

OpenWheel  writes:

My feeling is backgammon works fine the way it is now. So the cube is
usually turned early making the game DMP. So what? Need to get to dmp

Doug Doub  writes:

I have been an advocate of this rule for a number of years, and I use it
in my matches against some players who also like it.  In an expert game,
the cube gets turned on the first roll at this score, so there is no
such thing as a two-point match.

It would clearly make the game more interesting and challenging by
introducing gammons into the picture, and all the decisions about how
agressively to play for a gammon. DMP is the least exciting backgammon
match score.

The rule would occasionally make a match last an extra game or two,
which could be inconvenient in a tourney. It is also one extra rule to
remember. However, I think that the benefits far outweigh the potential
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