From: |
Raccoon |
Date: |
24 January 2008 |
Subject: |
Reducing luck: Bill Robertie weighs in |
Forum: |
GammOnLine |
> A game that for a very large part depends on luck is not that attractive,
> and that applies to BG at the highest level.
From Inside Backgammon 4:6, Nov-Dec 1994:
[In response to a suggestion for reducing luck in backgammon], I would
say this: I agree that your suggestion would "reduce the luck" in
backgammon. My question is simply, why would you want to do such a
thing?
Backgammon has existed, in various forms, for almost two thousand years
as a game of risk management. The skill of backgammon is a matter of
evaluating the relative risk and reward of different plays leading to
often very different types of positions. The doubling cube adds another
layer of complexity onto the game as it forces the players to compare
the strength of a position to concrete benchmarks, namely the doubling
and taking points, which in turn may vary wildly in matches of various
lengths. None of this is especially easy, and most of today's top
players have spent anywhere from 10 to 20 years honing their skills.
Backgammon's finely-tuned balance between luck and skill is precisely
what makes it a popular and enduring game, and the best two-player
gambling game ever devised. Eliminate some of the luck, and the wild
swings become less wild, the game is less exciting, the poor players
lose too quickly, and the game dies. Add more luck, and the big swings
become too commonplace, the good players win too infrequently, and they
drift away, and the game dies. Sorry, but ideas to "reduce the luck" in
backgammon don't get any applause from this corner. --Bill Robertie
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