Forum Archive :
Terminology
"Bronstein" clock setting
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From: |
rew |
Address: |
rewbggol@gmail.com |
Date: |
23 September 2012 |
Subject: |
Question about Bronstein clock setting |
Forum: |
BGonline.org Forums |
On my "chess clock" Saitek Competition Pro Game Clock, the factory
Bronstein time settings works as follows: You get 5 minutes time bank, and
3 seconds/move free. Never mind that the minutes/seconds needs to be
modified for use in a backgammon match, that is no problem.
When you start the clock, if you hit the clock before 3 seconds, you don't
use time from your time bank. So far so good. However, if you let the clock
run out for 5 minutes, you time out. That means you don't get a total of 5
minutes and 3 seconds, you only get 5 minutes in total.
I assume that since these are factory settings, this is the way Bronstein
is supposed to work. But there is some confusion whether you should
actually get 5 minutes and 3 seconds in total.
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Chuck Bower writes:
It appears as though saying "Bronstein Clock settings" is inaccurate for
the way BG clock rules currently work, if what I read here is correct.
http://en.wikipedia.org/wiki/Time_control
Compensation (delay methods)
These methods require the use a special clock, called a delay clock.
There are three main forms which provide compensation for both the time
lost in physically making a move and to make it such that a player can
avoid having an ever-decreasing amount of time remaining.
* Simple delay. When it becomes a player's turn to move, the clock
waits for the delay period before starting to subtract from the
player's remaining time. For example, if the delay is five seconds, the
clock waits for five seconds before counting down. The time is not
accumulated. If the player moves within the delay period, no time is
subtracted from his remaining time.
* Bronstein delay, invented by David Bronstein. Similar to a simple
delay, but the clock begins counting down immediately upon the
beginning of a player's turn. When his turn is over, his clock is
credited with an increase equal to either the delay time or the turn
duration, whichever is less. For example, if the delay is five seconds
but the player takes only three seconds to move, the clock decreases
for 3 seconds and is then credited with 3 seconds when his turn is
over. Therefore, like the simple delay, no bonus time can accumulate.
However, unlike a simple delay, the duration of a player's turn cannot
be longer than the original amount of time that appears on his clock at
the beginning of his turn.
* Fischer delay, invented by Bobby Fischer. When it becomes a player's
turn to move, the delay is added to the player's remaining time. For
example, if the delay is five seconds and the player has ten minutes
remaining on his clock, when his clock is activated, he now has ten
minutes and five seconds remaining. Time can be accumulated, so if the
player moves within the delay period, his remaining time actually
increases. This style of time control is common in competitive chess
(including most FIDE events), as well as on internet chess servers. The
delay is termed an "increment".
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Matt Cohn-Geier writes:
Yes, "simple delay" (or just "delay") is actually used far more commonly,
in both chess and backgammon tournaments, than Bronstein. Due to
indiscretion in terminology among backgammon players, "Bronstein" has been
taken to mean the same thing as "delay", although there is a difference.
You may have to adjust your clock's settings based on mode but delay is
perhaps easier to set/understand and more common.
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Terminology
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- "Bronstein" clock setting (rew+, Sept 2012)
- "Calcutta auction" (Roland Scheicher+, Dec 2001)
- "Chouette" (Roland Scheicher+, Mar 2002)
- "Cube provocation play" (Chuck Bower+, Apr 2007)
- "Dance" (William R. Tallmadge, May 1998)
- "Dropper" (Robert D. Johnson, Sept 1996)
- "Duplication" and "diversification" (Simon Woodhead, Nov 1991)
- "Equity" (Gregg Cattanach, Aug 2000)
- "Equity" (Gary Wong, Dec 1998)
- "Equity" (Chuck Bower, Oct 1996)
- "Equity" (Michael J. Zehr, Mar 1996)
- "Equity", "volatility", "claim", "market" (Erik Gravgaard, June 1995)
- "Freeroll" (montygram, Nov 2005)
- "Gammon price" (Ron Karr, Aug 1996)
- "Gammon rate", "gammon price" (David Montgomery, June 1995)
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- "Gammon-go" (GG) and "gammon-save" (GS) (Marty Storer, Oct 2002)
- "Gammon-go" (GG) (Chuck Bower, Jan 2004)
- "Golden point" (Daniel Murphy, Dec 2004)
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- "Lose your market" (Shuman Lloyd Lee+, Aug 1991)
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- "Raccoon" (Steven Keats, Feb 2011)
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- Turkish names for rolls (Lars Soezueer, Mar 1997)
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- "Volatility" (Michael J. Zehr, June 1998)
- "Wash" (Hardy Hübener+, Sept 2004)
- "Wash" (Brian Sheppard, July 1997)
- "Weaver" (Alan Webb+, May 2000)
- "Zone" of attack (Matt Reklaitis+, Dec 2007)
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