Forum Archive :
Match Play
Are take points in match play different than take points in money
play? If so, how do you calculate them?
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Gregg Cattanach writes:
In not so many words, here's how to figure the take point at any match
score:
You need to get three ME numbers:
- your ME (match equity) if you pass, (P)
- your ME if you take and lose (TL)
- your ME if you take and win. (TW)
Your take point is (P - TL) / (TW - TL)
You need to use a system like Neil's Numbers to calculate the ME values
for the three scores. You can see the 'standard' Woolsey/Heinrch ME
table and the description of how to use Neil's Numbers at:
http://www.gammonline.com/demo/equity.htm
It is quite a bit of math to do in your head, but there really aren't
any shortcuts to get the right answer. I found it daunting at first, but
after practicing this calculation process a lot, I can get the right
answer in a minute or two.
HTH
Gregg
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Douglas Zare writes:
It is rarely useful to perform complicated MET calculations over the
board, and almost none of your opponents are doing this.
It is very unlikely that the most useful thing you can do to improve
your play is to memorize a big match equity table. You should be
familiar with the 5-point match even if you only play longer matches.
The times when match play does not resemble money play are on large
cubes and where at least one player needs few points to win the match.
Instead of memorizing the take points or match equity tables, I
recommend that you remember the basic trends in parts of the match
equity table. Is the take point about the same as for money, much
higher, or much lower? Most of the time, the patterns are simple, and
they stand out if you look at the tables in my GammonVillage columns. In
particular, see "Using All The Points" from December 2001.
In practice, I just lean a bit in one direction or another (toward
taking or toward passing, toward earlier doubles or toward later
doubles) except on the occasional very large cube in an important match.
Douglas Zare
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Match Play
- 1-away/1-away: advice from Bernhard Kaiser (Darse Billings, July 1995)
- 1-away/1-away: advice from Stick (Stick+, Mar 2007)
- 1-away/1-away: and similar scores (Lou Poppler, Aug 1995)
- 2-away/3-away: playing for gammon (Tom Keith, Feb 1996)
- 2-away/4-away: Neil's rule of 80 (Neil Kazaross, June 2004)
- 2-away/4-away: cube strategy (Tom Keith, Dec 1996)
- 2-away/4-away: practical issues (Mark Damish, Jan 1996)
- 2-away/4-away: trailer's initial double (Kit Woolsey, Jan 1996)
- 3-away/4-away: opponent's recube (William C. Bitting+, Feb 1997)
- 3-away/4-away: racing cube (Bill Calton+, Nov 2012)
- 3-away/4-away: tricky cube decision (Kit Woolsey+, July 1994)
- 3-away/4-away: what's the correct equity? (Tom Keith, Sept 1997)
- 4-away/4-away: take/drop point (Gary Wong, Oct 1997)
- 5-away/11-away: redouble to 8 (Gavin Anderson, Oct 1998)
- 7-away/11-away: volatile recube decision (Kit Woolsey, May 1997)
- Both too good and not good enough to double (Paul Epstein+, Sept 2007)
- Comparing 2-away/3-away and 2-away/4-away (Douglas Zare, Mar 2002)
- Crawford rule (Chuck Bower, May 1998)
- Crawford rule (Kit Woolsey, Mar 1997)
- Crawford rule--Why just one game? (Walter Trice, Jan 2000)
- Crawford rule--history (Michael Strato, Jan 2001)
- Delayed mandatory double (tem_sat+, Oct 2010)
- Delayed mandatory double (Donald Kahn+, Dec 1997)
- Doubling when facing a gammon loss (Kit Woolsey, Jan 1999)
- Doubling when opponent is 2-away (David Montgomery, Dec 1997)
- Doubling when you're an underdog (Stein Kulseth, Dec 1997)
- Doubling window with gammons (Jason Lee+, Jan 2009)
- Free drop (Ian Shaw, May 1999)
- Free drop (Willis Elias+, Oct 1994)
- Gammonless takepoint formula (Adam Stocks, June 2002)
- Going for gammon when opp has free drop (Kit Woolsey, Jan 1998)
- Going for gammon when opp has free drop (Kit Woolsey, Apr 1995)
- Holland rule (Neil Kazaross, Apr 2010)
- Holland rule (Kit Woolsey, Dec 1994)
- Leading 2-away with good gammon chances (Douglas Zare, Feb 2004)
- Match play 101 (Max Urban+, Oct 2009)
- Matches to a set number of games (Tom Keith+, Oct 1998)
- Playing when opponent has free drop (Gilles Baudrillard+, Dec 1996)
- Post-crawford doubling (Scott Steiner+, Feb 2004)
- Post-crawford doubling (Maik Stiebler+, Dec 2002)
- Post-crawford doubling (Gus+, Sept 2002)
- Post-crawford mistakes (Rob Adams, Sept 2007)
- Post-crawford/2-away: too good to double (Robert-Jan Veldhuizen, July 2004)
- Slotting when opponent has free drop (onur alan+, Apr 2013)
- Take points (fiore+, Feb 2005)
- Tips to improve cube handling (Lucky Jim+, Jan 2010)
- When to free drop (Dan Pelton+, Oct 2006)
- When to free drop (Tom Keith+, July 2005)
- When to free drop (Gregg Cattanach, Dec 2004)
- When to free drop (Kit Woolsey, Feb 1998)
- When to free drop (Chuck Bower, Jan 1998)
- Which format most favors the favorite? (Daniel Murphy+, Jan 2006)
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