Variations

 Fevga (or Moultezim)

 From: Igor Sheyn Address: sheyn@cs.bu.edu Date: 4 May 1995 Subject: Re: Greek Backgammon Forum: rec.games.backgammon Google: 3oan8n\$s0e@news.bu.edu

```> Does anyone know the rules of a popular backgammon variant played in
> Greece?

OK, here's the attempt to put down a complete set of rule for the game
called feuga in Greek.

Equipment: Backgammon board, 15 checkers for each player, 2 pairs of
dice ( we play it with 1 pair, but let's keep it to bg as close to
possible )

Initial checkers setup: Each player has all of his checker on the same
point.

24 23 22 21 20 19  18 17 16 15 14 13
X
X
X
X
15
15
O
O
O
O
1  2  3  4  5  6   7  8  9 10 11 12

Direction: Both players move counter clock-wise. Using numeration
above, O moves from 1 to 19-24 quater, which is his home. X moves
from 13 to 24 and then continues 1 to 7-12 quater, which is his home.

Goal: Bring your men home and bear them off as in backgammon.

Main difference from backgammon: Hitting is not a part of a game,
hence the point is considered made when there's only 1 checker on it
(no blots and slotting in this game).

Various aspects: the initial point for each player ( 13 for X, 1 for O
in the setup above ) is called "head". A player is allowed to move
only 1 checker from his head per roll. If he can't obey this rule on
any given roll, he can't play his roll fully. Exception: if your 1st
roll of the game is 6-6 or 4-4, you're allowed to play 2 checkers off

Priming: there's one restriction on building a 6prime. You can build a
6prime only provided there's at least one opposing checker ahead of
your prime. E.g., if you want to build your prime from 1 to 6 as O, X
has to have at least 1 checker anywhere from 7 to 12. This rule is to
prevent trivial strategy of building 6prime right in the beginning and
then just rolling it home.

Gammon: Gammon is counted in same way as in BG. Backgammons do not
count (as far as I know).

Cube: No cube is used (this can be easily fixed though).

If u have any questions or if u think I left smth out, please let me
know.
Igor
```

 Dean Jameson  writes: ```> Isn't there another variant that starts out with all men on points 1 > and 24 respectively and the opponents move in opposite directions? Actually, the game Igor describes is more commonly considered a Turkish variant (known as moultezim), although I don't doubt it's played in Greece, too (as feuga). Ed describes what is usually called Greek backgammon (plakoto). An interesting discussion of both games, with lengthy strategic analyses, can be found in "Backgammon Games and Strategies" by Nicolaos and Basil Tzannes (A.S. Barnes & Co., 1977) (probably out of print). A third of this book is devoted to regular backgammon, called "hit" or "portes" ("doors" in Greek) by the authors. Unfortunately, their understanding of standard BG is fairly primitive, somewhat tarnishing the credibility of their strategies for the other two games, but I'm not at all qualified to judge the latter. Of the two, I think moultezim is more interesting, as do the authors, who call it "the purest of backgammon games." As they put it, "Maturity, they [Middle Eastern BG players] say, starts with plakoto and reaches its peak with moultezim." Of course, they grossly underrate the complexity of the regular game, considering it "not challenging enough for the mature player." Not surprisingly, their advice on how to play it well is extremely weak. Nevertheless, both variants discussed are worth looking into. Although quite different in structure, they share the common characteristic of having all men start on the point farthest from home, and so take two or three times as long to play as the regular game. They require a fair amount of long-term strategic thinking (and a fair amount of patience) in order to play well. Plakoto, IMHO, tends to be boring, because if one player can trap one of his opponent's pieces in its starting table, the game is essentially over unless the trapped player can equalize with a similarly far-from-home pin. Usually, he can't. BTW, a computer version of this game is included in the backgammon module of Software Toolworks' "Games People Play." Moultezim is usually more interesting, I think, and it's fun to see every point on the board occupied by a piece (one man is a point--there are no blots). Many games devolve into prime v. prime battles, with the prime closest to home obviously having the advantage. Games where both players have managed to scatter their pieces in all four quadrants can be fascinating, as it's not always easy to tell who's winning (except, perhaps, to a very experienced player). The Tzanneses are certainly right in lamenting that these variants aren't better known outside the Eastern Mediterranean. Dean Jameson ```

### Variations

Acey-deucy  (J. Nagel, Dec 2004)
Acey-deucy  (Steve Ewert, June 1998)
Acey-deucy  (Lee+, Jan 1997)
Acey-deucy  (John David Galt+, Dec 1995)
Acey-deucy  (James Eibisch, Apr 1995)
Backwards play  (Colin Bell+, Feb 1996)
Best-of-n variant of match play  (Tim Chow+, Feb 2009)
Bluff Cube  (Timothy Chow+, Dec 2012)
BluffGammon  (Christian Munk-Christensen, June 2009)
Cancelgammon  (Ilia Guzei+, Mar 2004)
Domino backgammon  (Laury Chizlett, Sept 1999)
Duodecagammon  (David Moeser, Dec 2000)
Duplicate backgammon  (Dean Gay+, Jan 1997)
Duplicate backgammon  (Albert Steg, Feb 1996)
Exact bearoff  (Chris Moellering+, Dec 2002)
Fevga  (George, Sept 2004)
Fevga (or Moultezim)  (Igor Sheyn+, May 1995)
Freeze-out match  (Dave Brotherton, July 1998)
Gabgammon  (jckz, Oct 2005)
Greek backgammon  (Alexandre Charitopoulos, Aug 2003)
Greek backgammon  (Alexandros Chatzipetros, June 1997)
Greek backgammon  (Marc Jacobs+, Feb 1994)
Hit man  (Matt Reklaitis, Jan 2004)
Hyper backgammon  (Gregg Cattanach+, Dec 2000)
Hyper backgammon  (Michael A Urban, Oct 1993)
International backgammon  (Bob Lancaster+, Oct 2002)
Jacquet  (Mark Driver, June 2001)
Joker cube  (Joe Russell+, May 2011)
Khachapuri  (Michael Petch+, Sept 2010)
Kleinman's tandem backgammon  (Fabrice Liardet+, May 2010)
LongRun  (Bill Hickey, Mar 2010)
Longgammon  (Michael Strato, Dec 2000)
Low number first, fixed dice, others.  (Walter Trice, Jan 1997)
Mexican  (Tom Henry, Apr 1997)
Middle Eastern backgammon  (Alan Cairns, Mar 2002)
Misere (backgammon to lose)  (Jason Lee+, July 2004)
Misere (backgammon to lose)  (Jason Lee+, Apr 1995)
Misere, Chase, Skewed dice  (Stein Kulseth, Jan 1997)
Nackgammon  (Ken Arnold, July 1996)
Nackgammon Shuffle  (Stick, Sept 2011)
Nackgammon opening moves  (Warwick+, Feb 2002)
Narde  (narde, Nov 2006)
Nardi  (KL Gerber+, Nov 2002)
No hit  (RedTop+, May 2004)
Nuclear backgammon  (Walt Swan, Apr 1997)
Old English  (Nick Wedd+, Feb 1996)
One roll lookahead  (Stephen Turner, Mar 1997)
Opening slot rule  (Gregg Cattanach, June 2006)
Other variations  (Douglas Zare, Feb 2000)
Plakoto  (Ed Dengler+, May 1995)
Plakoto  (Pasteel M., Feb 1994)
Plakoto express  (Athansios Vagias, Feb 2005)
Portes  (George, Sept 2004)
Roll-over  (Edward D. Collins, Oct 1997)
Russian backgammon  (Daavid Turnbull, Aug 1991)
SassanGammon  (Chiva Tafazzoli+, June 2009)
Shesh Besh  (G.S., May 2003)
Simborg Rule  (Scott+, Feb 2005)
Slot backgammon  (Fabrice Liardet+, Aug 2008)
Sudden death, Woodpecker, Gerhardsen  (Fredrik Dahl, Jan 1997)
Tablestakes betting  (TrueMoneygames, June 2002)
Takhteh  (Bruce Scott+, Mar 2003)
Tandem Backgammon  (Mislav Kovacic, Feb 2012)
Tavla  (Arda Findikoglu, Nov 2004)
Tavla  (ucc02cx+, Feb 1997)
Tavli (Portes, Plakoto, and Fevga)  (Jens Larsen, July 1997)
Tavli question  (Brus+, Apr 2011)
Tracy turn around  (Michael J. Zehr, Feb 1996)
Tri-gammon  (Gregg Cattanach, Sept 2000)
Trictrac  (David Levy+, May 1998)
Trigammon  (James Eibisch, Jan 1997)