Variations

Forum Archive : Variations

 
Tablestakes betting

From:   TrueMoneygames
Address:   support@truemoneygames.com
Date:   15 June 2002
Subject:   Re: table stakes backgammon
Forum:   rec.games.backgammon
Google:   3d0af81c@news.swissonline.ch

Hi LostVegan,

You describe a game situation where your opponent had the equivalence of 3
more points worth of money in front of him and you had significantly more.
You mention that you gave a redouble that your opponent took. You had the
feeling that 4 points of you and only 3 points of your opponent went into
the pot. This would not be fair and this is not what happened. In this
situation, *both of you* put 3 more points into the pot. I suppose that the
redouble was to 8 since both of you would need 4 more points to fully cover
the redouble but he had only 3 of them. Table stakes mean that all you can
win or lose in a game is the amount of money of the smaller of the two
bankrolls. Whether you had 3 points, 10 points or 1000 more points in front
of you doesn't matter in this situation, all you could lose were 3 more
points and that is all you could win from your opponent as well. Once your
opponent took the redouble, he was "all-in", that means all the money that
could be at stake in this game was in the pot and therefore there could be
no more redoubles, gammons and backgammons would have no influence anymore.

Tablestakes are really the only way to handle money games with limited
bankroll and they are fair to both players, no matter how much money each
player has in front of him, nobody has an advantage. However, the thing to
understand is that you have to adapt your plays according to the money
situation. In your case you were holding a 4-cube and your opponent had 3
more points in front of him. If you redouble to 8 and win, you will win 3
more points but he will never be able to redouble to 16 since he is
"all-in". Therefore the cube is dead and you should redouble if you have
any advantage in this position (if there are no gammons). In fact, in this
situation it would be the same to give the opponent a dead cube on 7. Of
course you have to notice that you kill your gammons with this redouble as
well. For your opponent the situation is as follows, either he passes the
8-cube and loses the 4 points that were already in the pot or he takes and
either wins or loses 7 points. That means, he risks 3 more points to win 11
and so his takepoint is 3/(11+3) = 21.43%. So he should take more liberally
than in a standard money game.

Vincent,
TrueMoneygames Support
www.truemoneygames.com
 
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Variations

Acey-deucy  (J. Nagel, Dec 2004) 
Acey-deucy  (Steve Ewert, June 1998) 
Acey-deucy  (Lee+, Jan 1997) 
Acey-deucy  (John David Galt+, Dec 1995) 
Acey-deucy  (James Eibisch, Apr 1995) 
Backwards play  (Colin Bell+, Feb 1996) 
Bad advice  (Jason Lee+, Mar 2004)  [GammOnLine forum]
Best-of-n variant of match play  (Tim Chow+, Feb 2009) 
Bluff Cube  (Timothy Chow+, Dec 2012) 
BluffGammon  (Christian Munk-Christensen, June 2009) 
Cancelgammon  (Ilia Guzei+, Mar 2004)  [GammOnLine forum]
Domino backgammon  (Laury Chizlett, Sept 1999) 
Duodecagammon  (David Moeser, Dec 2000) 
Duplicate backgammon  (Dean Gay+, Jan 1997) 
Duplicate backgammon  (Albert Steg, Feb 1996) 
Exact bearoff  (Chris Moellering+, Dec 2002) 
Fevga  (George, Sept 2004) 
Fevga (or Moultezim)  (Igor Sheyn+, May 1995) 
Freeze-out match  (Dave Brotherton, July 1998) 
Gabgammon  (jckz, Oct 2005) 
Greek backgammon  (Alexandre Charitopoulos, Aug 2003) 
Greek backgammon  (Alexandros Chatzipetros, June 1997) 
Greek backgammon  (Marc Jacobs+, Feb 1994) 
Hit man  (Matt Reklaitis, Jan 2004)  [GammOnLine forum]
Hyper backgammon  (Gregg Cattanach+, Dec 2000) 
Hyper backgammon  (Michael A Urban, Oct 1993) 
International backgammon  (Bob Lancaster+, Oct 2002) 
Jacquet  (Mark Driver, June 2001) 
Joker cube  (Joe Russell+, May 2011) 
Khachapuri  (Michael Petch+, Sept 2010) 
Kleinman's tandem backgammon  (Fabrice Liardet+, May 2010) 
LongRun  (Bill Hickey, Mar 2010) 
Longgammon  (Michael Strato, Dec 2000) 
Low number first, fixed dice, others.  (Walter Trice, Jan 1997) 
Mexican  (Tom Henry, Apr 1997) 
Middle Eastern backgammon  (Alan Cairns, Mar 2002) 
Misere (backgammon to lose)  (Jason Lee+, July 2004)  [GammOnLine forum]
Misere (backgammon to lose)  (Jason Lee+, Apr 1995) 
Misere, Chase, Skewed dice  (Stein Kulseth, Jan 1997) 
Nackgammon  (Ken Arnold, July 1996) 
Nackgammon Shuffle  (Stick, Sept 2011) 
Nackgammon opening moves  (Warwick+, Feb 2002) 
Narde  (narde, Nov 2006)  [Long message]
Nardi  (KL Gerber+, Nov 2002) 
No hit  (RedTop+, May 2004) 
Nuclear backgammon  (Walt Swan, Apr 1997) 
Old English  (Nick Wedd+, Feb 1996) 
One roll lookahead  (Stephen Turner, Mar 1997) 
Opening slot rule  (Gregg Cattanach, June 2006) 
Other variations  (Douglas Zare, Feb 2000) 
Plakoto  (Ed Dengler+, May 1995) 
Plakoto  (Pasteel M., Feb 1994) 
Plakoto express  (Athansios Vagias, Feb 2005) 
Portes  (George, Sept 2004) 
Roll-over  (Edward D. Collins, Oct 1997) 
Russian backgammon  (Daavid Turnbull, Aug 1991) 
SassanGammon  (Chiva Tafazzoli+, June 2009) 
Shesh Besh  (G.S., May 2003) 
Simborg Rule  (Scott+, Feb 2005)  [GammOnLine forum]
Slot backgammon  (Fabrice Liardet+, Aug 2008)  [GammOnLine forum]
Sudden death, Woodpecker, Gerhardsen  (Fredrik Dahl, Jan 1997) 
Tablestakes betting  (TrueMoneygames, June 2002) 
Takhteh  (Bruce Scott+, Mar 2003) 
Tandem Backgammon  (Mislav Kovacic, Feb 2012) 
Tavla  (Arda Findikoglu, Nov 2004) 
Tavla  (ucc02cx+, Feb 1997) 
Tavli (Portes, Plakoto, and Fevga)  (Jens Larsen, July 1997) 
Tavli question  (Brus+, Apr 2011) 
Tracy turn around  (Michael J. Zehr, Feb 1996) 
Tri-gammon  (Gregg Cattanach, Sept 2000) 
Trictrac  (David Levy+, May 1998) 
Trigammon  (James Eibisch, Jan 1997) 

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