Forum Archive :
Automatic doubles with carryover
DD Wright wrote:
> Chouette Questions
> What is an autodouble with and without carry? It is the carry part I am
> not sure about.
I believe you are asking about what I refer to as automatic doubles and
carryovers. When each player rolls one die to see who moves first, if
the two dice come up equal, then the cube starts at the two level, and
the players each roll again (this is the automatic double part). If the
dice come up equal again, (when the game is already slated to begin at
with the cube at the two level) then the *next* game is slated to start
at the two level (this is the carryover part).
In a chouette it is usually up to the box to accept or decline the
carryover when a game that was slated to begin at the two level begins.
Allowing multiple carryovers to build up is a common variant.
> Also, in a chouette where everyone has their own cube, if the box
> doubles everyone (let say it is the first time a cube has been thrown),
> we have a rule that if all but one drops, the take must beaver and the
> taker can reconsider if he was not the last to make the decision. OK, I
> understand at of this, but there is another rule that can be added or
> replace this one and the is the lone taker must buy the cube from at
> least one of the droppers for a half of point I believe and play on
> against the box and the side action.
> How does this really work?
Let's say that the box doubles everyone, and everyone on the captain's
side thinks it's a drop except for one guy. In some chouettes, the guy
who thinks it's a take has to either drop his cube or offer to take
"extras" from anyone on the captain's side who wants to offer them.
This means that anyone who thinks the position is a drop pays the lone
taker a point to take a two cube. The players who offered the extras are
now on the box's side, so they may have to decide whether to take a
redouble from the original taker.
This rule, although slightly confusing at first, makes a tremendous
amount of sense (as opposed to the "lone taker must beaver" rule). The
reason is, when you pass a cube, you're saying that you would rather
give up a point than to take a two cube in the current position, so you
should jump at the chance to pay a point to make someone take a two
cube. When you take a cube, you're saying you'd rather play the position
holding a two cube than give up a point, so you should jump at the
chance to take a point and play the position holding a two cube.
The jist of the reason behind the rule is that if the position is
actually a take, then the lone taker comes out ahead equity-wise, if the
position is a drop then the people who offered the extras come out
> Can the dropper who was taken up on the side action consult with the
In the chouettes that I've seen, the answer is no, but I'm sure there's
chouettes out there where consulting of this manner is allowed.
Personally, I feel that no consulting makes more sense, because the lone
taker may feel he has a take against the box alone, but a pass with
A reasonable compromise would be to allow consulting only after the lone
- Automatic doubles with carryover (Alexander Zamanian, Jan 1999)
- California rule (Peter Anderson+, Nov 2001)
- Captain drops and others take (Grafix8888+, Sept 2000)
- Chouette cube strategy (Stanley E. Richards+, Mar 2011)
- Cube proxy (Ilia Guzei+, June 2003)
- Dream chouette (Phil Simborg+, Sept 2009)
- Extras (Daniel Murphy, Feb 1997)
- Extras (Albert Steg, July 1996)
- Extras (Anthony R Wuersch, Mar 1995)
- Fish-hunt rules (Chuck Bower+, Feb 2006)
- Interlocking chouette (wintom+, Jan 2008)
- Jacoby rule (Doug Doub+, Aug 2005)
- Legal plays only (Gregg Cattanach+, Aug 2001)
- Los Angeles Rules (Joe Russell, Apr 2013)
- Los Angeles Rules (Justin N.+, Aug 2011)
- Lure of the chouette (Bob Koca+, July 2004)
- Mandatory beaver (Roland Scheicher+, Mar 2002)
- Mandatory beaver (David Montgomery, Jan 1999)
- Money management (Albert Steg, Sept 1998)
- Online chouette rules (John Graas, July 2003)
- Order of succession (leobueno+, Aug 2011)
- Order of succession (Albert Steg, June 1995)
- Procedure when captain doubles (Bill Riles+, Feb 2010)
- Split cube actions (Neil Kazaross, June 2003)
- Strategy (Michael J. Zehr, Sept 1998)
- Variable stakes (Christopher Yep+, Apr 2000)
- Waiting for teammate to double (Øystein Johansen+, July 2001)
- When box takes a partner (Dan Pelton+, Mar 2009)
- When does player retain the box? (Daniel Murphy, Jan 1997)
- When is consulting allowed? (Dave+, Mar 2000)