Chouettes

Forum Archive : Chouettes

 
Dream chouette

From:   Phil Simborg
Address:   psimborg@sbcglobal.net
Date:   12 September 2009
Subject:   The chouette of my dreams
Forum:   BGonline.org Forums

In the chouette of my dreams, here are the rules I would love to see:

No settlements until the cube is at 4 or higher--Why hold up the game and
waste a lot of time making a settlement that would be very little different
than if the game were just played out every time?  For higher cubes,
settlements are good because they keep both parties for extremely large
losses, and that is healthier for the life of the chouette and the
happiness of the individuals involved.

Mandatory extras--If you drop a cube and someone else takes, you must give
an extra and they must take it. If you are saying a position is a drop, you
should put your money where your mouth is, and if you are saying it's a
take, if you want to play the game, you had better be willing to bet on it.

Equal action on the cube--It really is nasty to consistently pick on the
weaker player and give gifts to the stronger players and force them to sit
most of the games on the sidelines.

No consulting--Depending on the players, consulting chouettes can be worse
than listening to people blabbing on and on in doubles matches. With no
consulting you cut down on tedious arguments and ego-positioning and
bravado and hurt feelings, but you also get in a lot more games in the
course of the session.

Retaining the box should not just be about beating the Captain, but also
winning points.

Equal stakes for all--I have played in chous where some players are at
different stakes than others, and it simply should not be allowed. With or
without consulting, it simply leads to hard feelings, the artificial
creation of a hierarchy, and more difficult scoring. This also applied to
players starting the cube at different levels or automatics.

Winner treats--If you are at a cafe or restaurant and one or more players
have won a considerable amount of money (say, over $500), they should at
least buy a round of drinks or maybe more for everyone there.

Penalty for leaving--You set a time when the game will end, and if you
leave earlier and you are up, you pay 10% of whatever you are up to the
person who is the biggest loser on the sheet. If you know, in advance, that
you must leave at a given time, then announce that time when you sit down,
and you can leave at that time without penalty ... but you must leave at
that time.

Stick  writes:

> No settlements until the cube is at 4 or higher--Why hold up the game and
> waste a lot of time making a settlement that would be very little
> different than if the game were just played out every time? For higher
> cubes, settlements are good because they keep both parties for extremely
> large losses, and that is healthier for the life of the chouette and the
> happiness of the individuals involved

Agreed.

> Mandatory extras--If you drop a cube and someone else takes, you must
> give an extra and they must take it. If you are saying a position is a
> drop, you should put your money where your mouth is, and if you are
> saying it's a take, if you want to play the game, you had better be
> willing to bet on it.

It gets too slippery when you, esp. by your rules, aren't allowing any
consulting or the player in question isn't listening to your suggestions
anyway. It doesn't matter if in theory the position is a take if the donkey
playing it out is going to possibly turn it into an uberpass and frustrate
the hell out of you in the process. There are times when even though I
think or know it's a take and perhaps the player in question might play it
out well enough to still be a take, I could also see the game going in
another direction and them donkifying the hell out of it and pissing me off
in the process. I take the short road home, make the theoretical small
error and keep my blood pressure down.

> No consulting--Depending on the players, consulting chouettes can be
> worse than listening to people blabbing on and on in doubles matches.
> With no consulting you cut down on tedious arguments and ego-positioning
> and bravado and hurt feelings, but you also get in a lot more games in
> the course of the session.

This is fine with me personally but may have a negative impact for certain
players. To each chou his own in this respect I think. I never listen to
what anyone says anyway, so works out dandy for me.

> Retaining the box should not just be about beating the Captain, but also
> winning points.

I again say to each his own here too. As long as I know the rules upfront
and we stick to them I have no quarrel.

> Equal stakes for all--I have played in chous where some players are at
> different stakes than others, and it simply should not be allowed. With
> or without consulting, it simply leads to hard feelings, the artificial
> creation of a hierarchy, and more difficult scoring. This also applied to
> players starting the cube at different levels or automatics.

Too strict esp. if you aren't in a town like Chicago where you have an
endless supply of available players. In Columbus we can rustle up, if we're
lucky, 5 people for a chouette. Myself, Mary, Chris ... then two other
people.

Typically the other people would prefer to play for less money but that
shouldn't limit us from playing for higher stakes and we certainly want to
include them otherwise it isn't much of a chou. I don't think we've ever
had 'hard feelings' over this. If you can't score when 3 ppl are playing
for 10s and the other 2 are playing for 5s then maybe you're participating
in the wrong game. I agree that it'd be a clusterfuck if we did the ass
like stuff you guys do in Chicago, playing for 2s or 5s or 10s or 20s or
wtfe. Automatics are fine with me also.

> Winner treats--If you are at a cafe or restaurant and one or more players
> have won a considerable amount of money (say, over $500), they should at
> least buy a round of drinks or maybe more for everyone there.

You do what you want with your money, I'll do what I want with mine. This
concept is wrong in so many ways I'm not even going to launch into it
because it will advance my onset of carpel tunnel at an even faster rate
than I do on a normal basis.

> Penalty for leaving--You set a time when the game will end, and if you
leave earlier and you are up, you pay 10% of whatever you are up to the
person who is the biggest loser on the sheet. If you know, in advance, that
you must leave at a given time, then announce that time when you sit down,
and you can leave at that time without penalty...but you must leave at that
time.

I will stick with my original eloquent statement of, "uh what?".

Stick
 
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Chouettes

Automatic doubles with carryover  (Alexander Zamanian, Jan 1999) 
California rule  (Peter Anderson+, Nov 2001) 
Captain drops and others take  (Grafix8888+, Sept 2000) 
Chouette cube strategy  (Stanley E. Richards+, Mar 2011) 
Cube proxy  (Ilia Guzei+, June 2003)  [GammOnLine forum]
Dream chouette  (Phil Simborg+, Sept 2009) 
Extras  (Daniel Murphy, Feb 1997) 
Extras  (Albert Steg, July 1996) 
Extras  (Anthony R Wuersch, Mar 1995) 
Fish-hunt rules  (Chuck Bower+, Feb 2006)  [GammOnLine forum]
Interlocking chouette  (wintom+, Jan 2008) 
Jacoby rule  (Doug Doub+, Aug 2005)  [GammOnLine forum]
Legal plays only  (Gregg Cattanach+, Aug 2001) 
Los Angeles Rules  (Joe Russell, Apr 2013) 
Los Angeles Rules  (Justin N.+, Aug 2011) 
Lure of the chouette  (Bob Koca+, July 2004) 
Mandatory beaver  (Roland Scheicher+, Mar 2002) 
Mandatory beaver  (David Montgomery, Jan 1999) 
Money management  (Albert Steg, Sept 1998) 
Online chouette rules  (John Graas, July 2003)  [Long message]
Order of succession  (leobueno+, Aug 2011) 
Order of succession  (Albert Steg, June 1995) 
Procedure when captain doubles  (Bill Riles+, Feb 2010) 
Split cube actions  (Neil Kazaross, June 2003)  [GammOnLine forum]
Strategy  (Michael J. Zehr, Sept 1998) 
Variable stakes  (Christopher Yep+, Apr 2000) 
Waiting for teammate to double  (Øystein Johansen+, July 2001) 
When box takes a partner  (Dan Pelton+, Mar 2009) 
When does player retain the box?  (Daniel Murphy, Jan 1997) 
When is consulting allowed?  (Dave+, Mar 2000) 

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