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Rulings
The Danish Backgammon Federation's Tournament Committee has published
an interpretation of the federation's Crawford Rule.
Paragraph: 4.4.4 4 The Crawford rule applies in all matches. In the
first game in which one player needs point to win the match, neither
player may double. If a player nevertheless doubles, the doubling is
annulled. In following games, if any, the doubling cube may again be
used.
Interpretation: Doubling in the Crawford game is illegal, no matter
whether the leading or trailing player doubles. Any doubling is
annulled so long as the next game has not begun or, when the game in
which the doubling occurred ended the match, so long as the result has
not been recorded by the tournament leader. The tournament leader is
obligated to intervene, if he becomes aware of a doubling in the
Crawford game, and annul the doubling. When the doubling is annulled
in an ongoing game, the players shall continue the game without using
the doubling cube. When the doubling is annulled (1) between two
games, or (2) after the game in which the illegal doubling occurred
ended the match, but before the result has been recorded by the
tournament leader, the players' scorecards shall be corrected, such
that the number of points gained is that number which would have been
gained if there had been no doubling.
http://www.dbgf.dk/Debat/showthreaded.php?Cat=&Board=nytfrahtu&Number=
36788&page=0&view=expanded&sb=5&o=
Th translation here is mine.
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Steve Mellen writes:
This situation comes up more often than some might think. I like the
Danish interpretation and think it makes the most sense. If the
players don't realize it was the Crawford game until afterwards when
they try to score the game - which is the most common time for this
error to be discovered - just score the game as if the cube had not
been turned, and move on. If someone wants to say they would have
played differently had they known the cube was on 1, tough rocks.
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Albert Silver writes:
What if the game cannot continue after an improper double/pass as the
pieces were reset? Is the wrong win erased, and a new Crawford game
started?
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Chuck Bower writes:
In other words: "do two wrongs make a right?"
A director could use his/her discretion here. If match leader should
know better and is possibly trying to pull one over on a novice
opponent, I would expect the ruling to be "restart the game; cube is
dead." If between two novices, neither knowing better, still probably
the correct ruling.
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Raccoon writes:
> What if the game cannot continue after an improper double/pass as
> the pieces were reset? Is the wrong win erased, and a new Crawford
> game started
I asked one of the Committee members, and his offhand opinion was that
the point should count. Which is reasonable, if not consistent.
There's a limit, generally, to how much ought to be undone to correct
an illegality -- an error in setup stands if not corrected before the
Nth roll; an illegal play stands if not corrected before the next
roll. Replaying an entire, completed game is quite different from a
simple adjustment to the score. I think I'd tend to agree with Chuck,
though (if this is what he thinks), that (1) having the game be
replayed might often be fairer, that (2) the decision might best be
left to the director.
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Rulings
- Checker knocked off bar (Chuck Bower+, Sept 2003)
- Clock rules and gin positions (Chris Yep+, Dec 2007)
- Clock rules end of turn (Jason Lee+, Dec 2007)
- Cocked dice (Rodney Lighton+, July 2012)
- Cocked dice (Ed Rosenblum+, Dec 2009)
- Cocked dice (Chuck Bower+, July 2003)
- Cocked die on first roll (Cloyd Laporte+, Nov 2006)
- Crawford game double (Øystein Johansen+, June 2004)
- Crawford game double (Joe+, May 2004)
- Crawford game double (Raccoon+, Sept 2003)
- Crawford game double (Claes Thornberg+, Apr 1998)
- Dice sliding (Chris Yep+, Dec 2007)
- Disagreement on final cube (Chuck Bower+, May 2004)
- Disagreement over cocked dice (DeaconBlue+, May 2005)
- Disputed roll (Roland Scheicher+, Mar 2004)
- Disputed roll (Chuck Bower+, Mar 2000)
- Doubling to wrong value (Stein Kulseth+, Nov 1998)
- Equipment changes (Jason Lee+, Feb 2004)
- Error in setup (Stick+, Dec 2007)
- Incorrect setup (Ken+, Mar 2004)
- Kibitzing (Ilia Guzei+, Feb 2006)
- Misplaced cube (Ned Cross+, Mar 2004)
- Misplacing a checker off the board (Sam Pottle+, Apr 2006)
- Misplacing a checker on the bar (Jeb Horton, Dec 2002)
- Moving checkers before you roll (Gregg Cattanach+, Mar 2006)
- Moving with two hands (Jason Lee+, Jan 2011)
- Opening roll loser picks up his die (Chuck Bower+, Oct 2007)
- Playing to wrong match length (Klaus Evers+, Jan 2006)
- Playing to wrong match length (Marty Storer+, Mar 2005)
- Playing to wrong match length (Steve Mellen, Feb 1998)
- Playing wrong opponent (Hank Youngerman+, Oct 2005)
- Premature actions (Raccoon+, Feb 2008)
- Premature roll (Chris Yep+, Dec 2007)
- Repositioning dice without notice (Chuck Bower+, Oct 2007)
- Rerolling cocked dice too quickly (Raccoon+, Nov 2006)
- Rolling 2 dice instead of 1 to start (Bob Koca+, Oct 2007)
- Rolling when opponent is closed out (Raccoon+, Nov 2006)
- Rolling wrong dice (TarHeelFan+, Sept 2005)
- Taking photos of positions (Stick+, Dec 2007)
- Touching the doubling cube (Ken Bame+, Nov 2006)
- Touching the doubling cube (Chuck Bower+, Apr 1998)
- Two cubes on the board (Jason Lee+, July 2005)
- Video dispute resolution (Jason Lee+, Feb 2006)
- When are the dice "up"? (Ilia Guzei+, Feb 2006)
- Writing down positions (Klaus Evers+, Jan 2006)
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