1 20 July 1978 All Favorites Eliminated
in European Tournament
Mutual
holding game
Board
building
2 18 May 1980 All Signs Proved True: He
Lost It and He Lost It Big
Behind a
prime
Avoiding
a trap
0.082
3 16 Mar 1978 All or Nothing at All
— A Basket of Eggs
Containment Hitting
4 20 Apr 1980 All-Out Gamble May Pay Off —
But Try It Only in Crisis
Prime vs
prime
Kamikaze play 0.009
5 3 Feb 1980 Allow Restraint Sometimes
to Overpower Aggression
Holding game When to hit 0.008
6 22 Mar 1979 Always Think of Future to
Avert Last-Minute Defeat
Bearing off
with contact
Get that man out
of your hair
7 3 Aug 1978 Analysis Is Vital
before Critical Move
Mutual
holding game
Pay now or
pay later
8 27 Apr 1978 Arrange Nesting
with Happy Brood
Early game Making key
points
0.020
9 19 Apr 1979 At Times, Though in Race,
It's Best to Slow Down Bit
Behind a
prime
Killing
numbers
10 23 June 1977 Avoid Overkill,
and Figure Odds
Bearing in
with contact
Cube
influence
11 10 Feb 1980 Barring Door May Be Risky;
Open Portal May Be Worse
Blitzing Slotting
12 15 Dec 1977 Be Bold and Brave
with Frontal Attack
Early game Development 0.011
13 1 June 1980 Before Planning Big Attack,
Be Sure to Cover Your Rear
Prime vs
prime
Slotting
14 2 Dec 1979 Beginner's Instinct at Times
May Prevail over Experience
Racing Mobility
15 4 May 1978 Best-Laid Plans
Sometimes Go Awry
Bearing in
with contact
Squeeze
16 25 Jan 1979 Big Defensive Hammer —
How to Wield It Effectively
Holding game Back guard 0.224
17 10 May 1979 Bold Building Blocks Escape
to Produce Crucial Victory
Containment Priming
18 16 Feb 1978 Bold, Brassy Attack
Often Fine Defense
Early game Distribution 0.043
19 23 Feb 1978 Bold, Brassy Attack
Often Fine Defense
Escaping Tempo hit
20 19 Jan 1978 Boldness in Pinch Pays
Off — At Times
Containment Slotting 0.221
21 3 May 1979 Building for Future Requires
Planning Hefty Home Board
Early game Building
key points
22 8 June 1978 Buttoning-Up to Win,
but Forgo Overbuilding
Escaping Buttoning up
23 30 Mar 1978 Care and Feeding
of Six-Point Prime
Prime vs.
prime
Mobility 0.082
24 1 Feb 1979 Case of Overconfidence
Leading to Fatal Overkill
Bearing in
with contact
Preclearing 0.048
25 9 Mar 1978 Case of Too Little
Being Just Enough
Prime vs
prime
Killing sixes
26 11 May 1980 Casting All Meekness Aside,
Charge in, Get Job Done
Blitzing Hitting loose
27 17 Nov 1977 Caution and Restraint
May Salvage Game
Behind a
prime
Killing sixes
28 18 Jan 1979 Complexity Can Help Beat
Beginner's-Luck Factor
Early game Escaping /
Building
29 2 Mar 1978 Correct Diagnosis,
Wrong Prescription
Escaping Saving sixes 0.173
30 6 Apr 1980 Decisions, Argument, Decide:
Conservatism vs. Boldness
Containment One checker
back, attack
0.015
31 22 Sept 1977 Decisions, Decisions
— and Playing Odds
Escaping Duplication
32 29 Dec 1977 Don't Allow Danger
to Blot Out Odds
Bearing in
with contact
Blots vs.
shots
33 18 Nov 1979 Doubling Duplication Tactic
May Triply Assure Victory
Prime vs
prime
Building 0.099
34 27 July 1978 Duplicating Saves Day
and Major Competition
Back game
defense
Making key
points
35 29 Sept 1977 Duplication Duplicity
Increases Chances
Escaping Duplication
36 1 Mar 1979 End It with Dispatch Safely,
Celebrate Victory, Go Home
Bearing off
with contact
Pay now or
pay later
0.033
37 15 Sept 1977 Endangered Straggler
Returns as Handy Club
Containment Hitting loose
38 23 Dec 1979 Eschew Obvious to Force
Miss Muffet off That Tuffet
Containment Squeeze 0.229
39 29 June 1980 Failure to Look to End May
Contain Triple Dangers
Racing Saving
backgammon
40 4 May 1980 Fine Holding Game Requires
Getting Wagons in Circle
Holding game Timing
41 25 May 1980 Fly Headlong into Fray, but
Look, Think — or Else
Early game Making key
points
0.171
42 23 Mar 1978 Fools (Often) Rush In
and Mess Things Up
Bearing in
with contact
Mobility
43 27 Oct 1977 Greed, Little Risk
— Can Make Gammon
Bearing in
with contact
Squeeze play
44 20 Oct 1977 He Who Hesitates
May Lose Gammon
Bearing off
with contact
Double
jeopardy
45 8 Dec 1977 He Who Hesitates
May Lose Gammon
Coming home vs
holding game
Pay now or
pay later
46 6 July 1978 Hitting on One-Point
Serves Several Purposes
Containment Tempo hit
47 1 Sept 1977 How Master Turns Tide Containment Tempo play 0.081
48 5 Apr 1979 If Game Is Already Lost,
Calculation Is Still Important
Racing Saving gammon
49 9 Mar 1980 If Head Needs Bloodying,
Bloody Away, or Pay Price
Containment Squeeze 0.015
50 2 Mar 1980 If Opponent Is in Mess, Well
. . . That's His Problem
Early game Offense vs
defense
51 7 July 1977 Impetuous Hit Can Lose Game Bearing in
with contact
Timing
52 14 Dec 1978 In Bear-Off, as in Any Race,
Speed Is Factor for Victory
Bearing in
with contact
Status of
the race
53 27 Jan 1980 In Bearoff against 3-Point,
Avoid Extra Men on 6-Point
Bearing off
with contact
Flexibility
54 31 May 1979 In Holding Game, Strategy
Requires Tactics All Way
Mutual
holding game
Switching
points
55 24 Feb 1980 In Prime-vs-Prime Situation, Be
Cool — and Plan Carefully
Prime vs
prime
Mobility
56 7 June 1979 In Some Games, Every Roll,
Every Play Is Significant
Blitzing Mobilizing
attackers
0.042
57 22 June 1978 In Trying for Blitz, There's
No Place for Inexact Play
Blitz Builders 0.062
58 26 Apr 1979 Intercontinental Tourney
Is Held for First Time
Bearing in
with contact
Diversification
59 11 Jan 1979 It's All in Game Plan, so
Always Keep It in Mind
Holding game Status of
the race
60 23 Mar 1980 It's Old and Trite, but True:
Rules Are Made to Be Broken
Bearing off
with contact
Flexibility
61 14 June 1979 Keep Eye on Whole Board
in Playing Leftover 1
Early game Communication
62 8 June 1980 Knowing Exact Position Helps
in Deciding on Tactics
Holding game Weighing
anchor
63 8 Sept 1977 Knowing When to Double
Can Earn Big Reward
Cube handling Match play
64 9 Feb 1978 Lack of Vigilance
Can Ruin Sure Thing
Coming home vs
holding game
Safety 0.010
65 15 Feb 1979 Loneliness and Power of
Long-Distance Runner
Breaking
contact
Saving
backgammon
0.007
66 1 Dec 1977 Loneliness of
Long-Distance Runner
Escaping Mobility
67 15 June 1978 Long Shot Pays Off,
Despite Great Odds
Containment Slotting 0.017
68 13 Oct 1977 Losing with Panache
Requires Calculation
Saving gammon Filling a gap
69 16 Mar 1980 Lowly 1-Point Can Take on
Great Importance in Bearoff
Bearing in
with contact
Close
deep gaps
70 6 July 1980 Major Attack Later Requires
Development Early in Game
Early game Development
71 5 Jan 1978 Making Every Roll
in Race Count
Bearing off Avoiding gaps
72 4 Nov 1979 Many Moves Are Obvious, but
Peril May Lurk in Them
Back game Saving sixes 0.000
73 7 Dec 1978 Maximum Gain in Control
with Minimum of Danger
Mutual
holding game
Outfield
control
74 25 Aug 1977 Mighty Defense Can
also Be Strong Offense
Behind a
prime
Squeeze 0.029
75 12 Jan 1978 Mighty Winning Oaks
— from Key Acorns
Early game Distribution 0.050
76 25 May 1978 Miracles Are Nice,
but Exercise Caution
Containing Slotting 0.004
77 28 Oct 1979 Newcomer to Tournaments
Proves Her Mettle and Luck
Bearing in
with contact
Pay now or
pay later
78 8 Feb 1979 Nuisance Value Is Gained
Sometimes by Delaying Run
Breaking
contact
Saving gammon 0.002
79 16 Nov 1978 O.K. to Switch Burners
As Home Fire Smolders
Bearing in
with contact
Switch points
80 17 Feb 1980 Of Boldness, Vulnerability
. . . and Caprice of Dice
Containment Outfield
control
0.080
81 13 Apr 1980 On Attacking and Defending,
Containment and Escaping
Early game Flexibility
82 16 Dec 1979 Open Home May Be Costly
When One Aims for Guests
Holding game Weighing
anchor
83 23 Nov 1978 Paradoxes and Probabilities,
New Barclay Cooke Volume
Mutual
holding game
Timing 0.040
84 28 Dec 1978 Patience and Fortitude
Can Lead to Victory
Holding game Safety 0.015
85 11 Nov 1979 Prime Case of Defense
Requiring Strong Offense
Prime vs
prime
Attack
or block
86 30 Nov 1978 Prime Defense in Midst
of Bearing On to Victory
Containment Safe play vs
bold play
87 29 Mar 1979 Prudent Play Is Sometimes
Greater Part of Valor
Containment Safety
88 15 June 1980 Question is Not What to Do,
but Best Way of Doing It
Blitz Slotting 0.043
89 24 May 1979 Quick End to Agonizing
May Reverse Shaky Game
Containment Slotting 0.059
90 27 Apr 1980 Race Is Hot and Heavy, so
Run Hard, Don't Dawdle!
Holding game Pay now or
pay later
91 26 Jan 1978 Racing for Moon —
While Calculating
Containment Large doubles 0.004
92 15 Mar 1979 Remembering, Interpreting,
to Learn from Past Errors
Containment Slotting 0.045
93 6 Oct 1977 Right Strategy at Wrong Time Escaping Double
jeopardy
94 30 Mar 1980 Robertie-Laiderman Team
Wins Mixed-Doubles Title
Early game Attacking
the guard
95 29 June 1978 Run for Your Life If
Gammon Is Imminent
Ace-point
game
Saving
backgammon
96 3 Nov 1977 Running for Home —
Without Being Misled
Bearing in
with contact
Mobility
97 20 Apr 1978 Salvage Operation —
And Reducing Risks
Bearing off Containment 0.008
98 24 Nov 1977 Should You Double When
You Are Being Beaten?
Cube handling Match play 0.082
99 30 Dec 1979 Shrewd Exploiters Capitalize
on Opponents' Weaknesses
Bearing in
with contact
Outfield
control
100 8 Mar 1979 Skill, Caution, and Patience
Can Be Undone by Dice
Containment Hitting loose
101 30 June 1977 Skillful Endgame
Helps Lester Win Cup
Containment Squeeze
102 21 July 1977 Slotting Key Point
Improves Chances
Containment Slotting
103 21 June 1979 Spiders Welcome All Flies;
They Don't Lock Doors
Holding game Timing 0.000
104 21 Dec 1978 Strategy Calls for Wise
Use of Duplication Tactic
Mutual
holding game
Safety 0.128
105 2 Feb 1978 Successful Bearoff
— Done by Rules
Bearing off
with contact
Short play
106 13 July 1978 Summer's Season for
Play in Europe
Saving gammon Building
a board
107 16 June 1977 Sure Thing Can Backfire Bearing in
with contact
Safety
108 17 May 1979 T.M.P., Common Malady, Can
Create Illusion of Muscle
Coming in versus
holding game
Mobility
109 25 Nov 1979 Tacticians Look for Trouble
before it Can Ensnare Them
Bearing of
with contact
Watch for
large doubles
110 12 Apr 1979 Taking Big, Big Gamble May
Invovled No Risk at all
Containment Safe or bold 0.101
111 22 June 1980 There's Time to Run Fast —
Gambling, but Succeeding
Mutual
holding game
Pay now or
pay later
0.018
112 11 Aug 1977 Time to Block, Time to Race Bearing in
with contact
When ahead
in the race
113 28 July 1977 Timing of Escape
Can Be Crucial
Prime vs
prime
Timing 0.030
114 13 Jan 1980 To Double or Not to Double;
or Winning, Large and Small
Cube play Parlay
calculation
115 1 June 1978 To Have and to Hold
or to Hold and Have
Bearing in
with contact
Pay now or
pay later
116 6 Apr 1978 To Hit and Hold or
to Hold and Be Hit
Early game Hitting 0.098
117 4 Aug 1977 To Hit and Run or Run and Hit Containment Squeeze play
118 22 Dec 1977 Tortoise and Hare —
and Ultimate Victory
Prime vs
prime
Timing
119 9 Dec 1979 Triple Duplication Totaled
Sum Equal to Fine Victory
Early game Safety vs
flexibility
0.039
120 18 Aug 1977 Truly Dream of Attack Blitzing Flexibility 0.160
121 13 Apr 1978 Unwelcome Guests
Waiting at Door
Bearing off
with contact
Mobility 0.161
122 18 May 1978 Very Nasty Break —
And Winning Play
Prime vs
prime
Slotting
123 9 Nov 1978 Watching and Waiting
for That Run for Home
Bearing in
with contact
Safety
124 11 May 1978 Well-Timed Disaster
Can Turn Needed Trick
Back game Timing 0.012
125 20 Jan 1980 When All Seems Lost, Focus
on Seeking, Keeping Control
Behind in
the race
Control
126 22 Feb 1979 When Ignominious Gammon
Might Have been Prevented
Behind a
prime
Saving gammon
127 4 Jan 1979 When Odds Are Even,
Waiting May Pay Off Big
Holding game Status of
the race
0.084
128 13 July 1980 When Opponent Is Down
Is Time to Make Kill
Holding game Weighing
anchor
129 6 Jan 1980 Win by Easiest Way Out, or
Work for Glorious Victory
Going for
gammon
Picking up a
second checker
130 9 June 1977 Winner Uses Tempo Play Holding game Tempo hit 0.022
131 10 Nov 1977 Winning Safely Means
Avoiding Temptation
Bearing in
with contact
Pay now or
pay later